24 lines
634 B
Plaintext
24 lines
634 B
Plaintext
// Original by ChaffDave : https://godotshaders.com/shader/tilt-shift-shader/
|
|
|
|
shader_type canvas_item;
|
|
|
|
uniform float limit: hint_range(0.0,0.5) = 0.2;
|
|
uniform float blur: hint_range(0.0,8.0) = 2.0;
|
|
uniform sampler2D screen_texture : hint_screen_texture, filter_linear_mipmap;
|
|
|
|
void fragment(){
|
|
|
|
if (UV.y<limit){
|
|
|
|
float blur_amount = blur * (1.0 - (SCREEN_UV.y / limit));
|
|
COLOR = textureLod(screen_texture, SCREEN_UV, blur_amount);
|
|
|
|
} else if (UV.y > 1.0-limit){
|
|
|
|
float blur_amount = blur * (1.0 - ((1.0 - SCREEN_UV.y) / limit));
|
|
COLOR = textureLod(screen_texture, SCREEN_UV, blur_amount);
|
|
|
|
} else {
|
|
COLOR.a = 0.0;
|
|
}
|
|
} |