Files
MovementTests/godot_state_charts_examples/platformer/checkpoint/checkpoint.tscn
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[gd_scene format=3 uid="uid://b22lg10c7wxrq"]
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radius = 18.445
height = 59.4
[sub_resource type="Resource" id="Resource_22wfi"]
script = ExtResource("10_fk2fi")
state = NodePath("../../../../Player Presence/Absent")
metadata/_editor_prop_ptr_state = NodePath("../../../Player Presence/Absent")
[node name="Checkpoint" type="Node2D" unique_id=1809495232]
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[node name="Sprite2D" type="Sprite2D" parent="." unique_id=388053107]
texture_filter = 1
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offset = Vector2(0, -32)
[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=1095415080]
libraries/ = SubResource("AnimationLibrary_5pqa5")
[node name="Area2D" type="Area2D" parent="." unique_id=895369573]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D" unique_id=1531705499]
position = Vector2(-2, -26)
shape = SubResource("CapsuleShape2D_06im6")
[node name="StateChart" type="Node" parent="." unique_id=820399857]
script = ExtResource("5_a58ma")
track_in_editor = true
[node name="Root" type="Node" parent="StateChart" unique_id=777667665]
script = ExtResource("6_53g38")
[node name="Player Presence" type="Node" parent="StateChart/Root" unique_id=1227806118]
editor_description = "This compound state represents whether the player is currently present at the checkpoint."
script = ExtResource("6_qkwqk")
initial_state = NodePath("Absent")
[node name="Absent" type="Node" parent="StateChart/Root/Player Presence" unique_id=962615558]
script = ExtResource("7_a74k1")
[node name="On Player Enter" type="Node" parent="StateChart/Root/Player Presence/Absent" unique_id=454764549]
script = ExtResource("8_7tjvh")
to = NodePath("../../Present")
event = &"player_entered"
delay_in_seconds = "0.0"
[node name="Present" type="Node" parent="StateChart/Root/Player Presence" unique_id=1069960291]
script = ExtResource("7_a74k1")
[node name="On Player Exit" type="Node" parent="StateChart/Root/Player Presence/Present" unique_id=1855748295]
script = ExtResource("8_7tjvh")
to = NodePath("../../Absent")
event = &"player_exited"
delay_in_seconds = "0.0"
[node name="Animation Control" type="Node" parent="StateChart/Root" unique_id=1492305246]
script = ExtResource("6_qkwqk")
initial_state = NodePath("Idle")
[node name="Idle" type="Node" parent="StateChart/Root/Animation Control" unique_id=995765937]
script = ExtResource("7_a74k1")
[node name="On Player Enter" type="Node" parent="StateChart/Root/Animation Control/Idle" unique_id=851105802]
script = ExtResource("8_7tjvh")
to = NodePath("../../Expanding")
event = &"player_entered"
delay_in_seconds = "0.0"
[node name="Expanding" type="Node" parent="StateChart/Root/Animation Control" unique_id=2141017871]
script = ExtResource("7_a74k1")
[node name="After 1 s" type="Node" parent="StateChart/Root/Animation Control/Expanding" unique_id=745397416]
script = ExtResource("8_7tjvh")
to = NodePath("../../Activated/Expanded")
delay_in_seconds = "0.9"
[node name="Activated" type="Node" parent="StateChart/Root/Animation Control" unique_id=709636235]
script = ExtResource("6_qkwqk")
initial_state = NodePath("Expanded")
[node name="Expanded" type="Node" parent="StateChart/Root/Animation Control/Activated" unique_id=123613028]
script = ExtResource("7_a74k1")
[node name="Immediately" type="Node" parent="StateChart/Root/Animation Control/Activated/Expanded" unique_id=1135763697]
editor_description = "Immediately go to the retracting state when the player is no longer present when entering this state."
script = ExtResource("8_7tjvh")
to = NodePath("../../Waiting To Retract")
guard = SubResource("Resource_22wfi")
delay_in_seconds = "0.0"
[node name="On Player Leave" type="Node" parent="StateChart/Root/Animation Control/Activated/Expanded" unique_id=101362850]
script = ExtResource("8_7tjvh")
to = NodePath("../../Waiting To Retract")
event = &"player_exited"
delay_in_seconds = "0.0"
[node name="Waiting To Retract" type="Node" parent="StateChart/Root/Animation Control/Activated" unique_id=1622701644]
script = ExtResource("7_a74k1")
[node name="After 5 s" type="Node" parent="StateChart/Root/Animation Control/Activated/Waiting To Retract" unique_id=3878621]
script = ExtResource("8_7tjvh")
to = NodePath("../../../Retracting")
delay_in_seconds = "5.0"
[node name="On Player Enter" type="Node" parent="StateChart/Root/Animation Control/Activated/Waiting To Retract" unique_id=1340440062]
script = ExtResource("8_7tjvh")
to = NodePath("../../Expanded")
event = &"player_entered"
delay_in_seconds = "0.0"
[node name="Retracting" type="Node" parent="StateChart/Root/Animation Control" unique_id=338543894]
script = ExtResource("7_a74k1")
[node name="After 1 s" type="Node" parent="StateChart/Root/Animation Control/Retracting" unique_id=1157275889]
script = ExtResource("8_7tjvh")
to = NodePath("../../Idle")
delay_in_seconds = "0.9"
[connection signal="body_entered" from="Area2D" to="." method="_on_area_2d_body_entered"]
[connection signal="body_exited" from="Area2D" to="." method="_on_area_2d_body_exited"]
[connection signal="input_event" from="Area2D" to="." method="_on_area_2d_input_event"]
[connection signal="state_entered" from="StateChart/Root/Animation Control/Idle" to="AnimationPlayer" method="play" binds= ["idle_no_flag"]]
[connection signal="state_entered" from="StateChart/Root/Animation Control/Expanding" to="AnimationPlayer" method="play" binds= ["open_flag"]]
[connection signal="state_entered" from="StateChart/Root/Animation Control/Activated" to="." method="emit_activated"]
[connection signal="state_exited" from="StateChart/Root/Animation Control/Activated" to="." method="emit_deactivated"]
[connection signal="state_entered" from="StateChart/Root/Animation Control/Activated/Expanded" to="AnimationPlayer" method="play" binds= ["idle_with_flag"]]
[connection signal="state_entered" from="StateChart/Root/Animation Control/Retracting" to="AnimationPlayer" method="play" binds= ["close_flag"]]