Files
MovementTests/player_controller/PlayerController.tscn

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[gd_scene load_steps=22 format=3 uid="uid://bei4nhkf8lwdo"]
[ext_resource type="Script" uid="uid://bbbrf5ckydfna" path="res://player_controller/Scripts/PlayerController.cs" id="1_poq2x"]
[ext_resource type="Material" uid="uid://dtq8i1ka1f2pn" path="res://player_controller/Assets/Materials/Health/CameraVignette.tres" id="2_6hee7"]
[ext_resource type="Material" uid="uid://nyh5tn1yoxeu" path="res://player_controller/Assets/Materials/Health/CameraDistortion.tres" id="3_mxh1y"]
[ext_resource type="Shader" uid="uid://btw6vsb6sa7sn" path="res://player_controller/Shaders/Blur.gdshader" id="4_jyscr"]
[ext_resource type="Script" uid="uid://dv7v1ywmbvvcd" path="res://player_controller/Scripts/HealthSystem.cs" id="5_umw0l"]
[ext_resource type="Script" uid="uid://vuq8rjq3vegn" path="res://player_controller/Scripts/Stamina.cs" id="6_lxtc4"]
[ext_resource type="Script" uid="uid://cwbvxlfvmocc1" path="res://player_controller/Scripts/StairsSystem.cs" id="7_bmt5a"]
[ext_resource type="Script" uid="uid://dd1yrt7eiiyf4" path="res://player_controller/Scripts/CapsuleCollider.cs" id="8_lmtjd"]
[ext_resource type="Script" uid="uid://bt0xv2q8iv1vn" path="res://player_controller/Scripts/Gravity.cs" id="9_lsueh"]
[ext_resource type="Script" uid="uid://g8idirw62qe0" path="res://player_controller/Scripts/Bobbing.cs" id="10_7wk1w"]
[ext_resource type="Script" uid="uid://c6bx47wr7fbdm" path="res://player_controller/Scripts/Mouse.cs" id="11_huhen"]
[ext_resource type="Script" uid="uid://b6k73aj5povgv" path="res://player_controller/Scripts/FieldOfView.cs" id="12_m2mxi"]
[ext_resource type="Script" uid="uid://bt8flen3mi28r" path="res://player_controller/Scripts/AnimationPlayer.cs" id="13_vnh4e"]
[ext_resource type="Script" uid="uid://bja6tis1vaysu" path="res://player_controller/Scripts/MantleSystem.cs" id="14_4coqe"]
[sub_resource type="CapsuleMesh" id="CapsuleMesh_xc2g5"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_wydro"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_o1np4"]
shader = ExtResource("4_jyscr")
shader_parameter/limit = 0.0
shader_parameter/blur = 0.0
[sub_resource type="Animation" id="Animation_vcu7l"]
length = 0.001
tracks/0/type = "bezier"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Head:rotation:x")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
tracks/1/type = "bezier"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Head:rotation:y")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
tracks/2/type = "bezier"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Head:rotation:z")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
[sub_resource type="Animation" id="Animation_tsmqm"]
resource_name = "player_head_on_dying1"
[sub_resource type="Animation" id="Animation_6iwn4"]
resource_name = "players_head_on_dying"
length = 8.0
step = 5.0
tracks/0/type = "bezier"
tracks/0/imported = false
tracks/0/enabled = false
tracks/0/path = NodePath("Head:rotation:x")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
tracks/1/type = "bezier"
tracks/1/imported = false
tracks/1/enabled = false
tracks/1/path = NodePath("Head:rotation:y")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
tracks/2/type = "bezier"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Head:rotation:z")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"handle_modes": PackedInt32Array(0, 0, 0, 0, 0),
"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 1.5, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0, 1.1, -0.25, 0, 0.25, 0, 1.05, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0, 0.358541, 0.995647, 2, 4.7)
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_vd0e2"]
_data = {
&"RESET": SubResource("Animation_vcu7l"),
&"player_head_on_dying1": SubResource("Animation_tsmqm"),
&"players_head_on_dying": SubResource("Animation_6iwn4")
}
[node name="Player" type="CharacterBody3D"]
script = ExtResource("1_poq2x")
WalkSpeed = 10.0
SprintSpeed = 15.0
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
mesh = SubResource("CapsuleMesh_xc2g5")
[node name="CapsuleCollider" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
shape = SubResource("CapsuleShape3D_wydro")
script = ExtResource("8_lmtjd")
[node name="Head" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.68, 0)
[node name="CameraSmooth" type="Node3D" parent="Head"]
[node name="Camera3D" type="Camera3D" parent="Head/CameraSmooth"]
transform = Transform3D(0.15, 0, 0, 0, 0.15, 0, 0, 0, 0.15, 0, 0, 0)
current = true
[node name="CLVignette(Layer_1)" type="CanvasLayer" parent="Head/CameraSmooth/Camera3D"]
[node name="HealthVignetteRect" type="ColorRect" parent="Head/CameraSmooth/Camera3D/CLVignette(Layer_1)"]
material = ExtResource("2_6hee7")
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
[node name="CLDistortion(Layer_2)" type="CanvasLayer" parent="Head/CameraSmooth/Camera3D"]
layer = 2
[node name="HealthDistortionRect" type="ColorRect" parent="Head/CameraSmooth/Camera3D/CLDistortion(Layer_2)"]
material = ExtResource("3_mxh1y")
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
[node name="CLBlur(Layer_2)" type="CanvasLayer" parent="Head/CameraSmooth/Camera3D"]
layer = 2
[node name="BlurRect" type="ColorRect" parent="Head/CameraSmooth/Camera3D/CLBlur(Layer_2)"]
material = SubResource("ShaderMaterial_o1np4")
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
[node name="RayCast3D" type="RayCast3D" parent="Head/CameraSmooth/Camera3D"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, -0.64723)
visible = false
[node name="HealthSystem" type="Node3D" parent="."]
script = ExtResource("5_umw0l")
[node name="Stamina" type="Node3D" parent="."]
script = ExtResource("6_lxtc4")
[node name="StairsAheadRayCast3D" type="RayCast3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, -0.828)
target_position = Vector3(0, -0.55, 0)
[node name="StairsBelowRayCast3D" type="RayCast3D" parent="."]
target_position = Vector3(0, -0.75, 0)
[node name="MantleSystem" type="Node3D" parent="."]
script = ExtResource("14_4coqe")
[node name="WallInFrontRayCast3D" type="RayCast3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 1.65, 0)
target_position = Vector3(0, -1.5, 0)
[node name="StairsSystem" type="Node3D" parent="."]
script = ExtResource("7_bmt5a")
[node name="Gravity" type="Node3D" parent="."]
script = ExtResource("9_lsueh")
AdditionalGravityPower = 5.0
[node name="Bobbing" type="Node3D" parent="."]
script = ExtResource("10_7wk1w")
[node name="Mouse" type="Node3D" parent="."]
script = ExtResource("11_huhen")
[node name="FieldOfView" type="Node3D" parent="."]
script = ExtResource("12_m2mxi")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
&"": SubResource("AnimationLibrary_vd0e2")
}
script = ExtResource("13_vnh4e")
[node name="HeadCollisionDetectors" type="Node3D" parent="."]
[node name="HeadCollisionDetector0" type="RayCast3D" parent="HeadCollisionDetectors"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.4, -0.210707)
target_position = Vector3(0, 1, 0)
[node name="HeadCollisionDetector1" type="RayCast3D" parent="HeadCollisionDetectors"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.4, 0.23061)
target_position = Vector3(0, 1, 0)
[node name="HeadCollisionDetector2" type="RayCast3D" parent="HeadCollisionDetectors"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.296, 1.4, 0)
target_position = Vector3(0, 1, 0)
[node name="HeadCollisionDetector3" type="RayCast3D" parent="HeadCollisionDetectors"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.296, 1.4, 0)
target_position = Vector3(0, 1, 0)