30 lines
1.0 KiB
C#
30 lines
1.0 KiB
C#
// Copyright © Gamesmiths Guild.
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using Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers.Bases;
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using Gamesmiths.Forge.Statescript;
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using Gamesmiths.Forge.Statescript.Properties;
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using Godot;
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namespace Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers;
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[Tool]
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[GlobalClass]
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public partial class QuaternionFromYawPitchRollResolverResource : TernaryNestedResolverResourceBase
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{
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public override string ResolverTypeId => "QuaternionFromYawPitchRoll";
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protected override string PropertyNamePrefix => "__quatypr";
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protected override IPropertyResolver CreateResolver(
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IPropertyResolver firstResolver,
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IPropertyResolver secondResolver,
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IPropertyResolver thirdResolver,
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Graph graph)
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{
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firstResolver = AdaptResolverForExpectedType(firstResolver, typeof(float));
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secondResolver = AdaptResolverForExpectedType(secondResolver, typeof(float));
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thirdResolver = AdaptResolverForExpectedType(thirdResolver, typeof(float));
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return new QuaternionFromYawPitchRollResolver(firstResolver, secondResolver, thirdResolver);
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}
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}
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