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MovementTests/addons/forge/editor/statescript/resolvers/InverseResolverEditor.cs
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update forge
2026-05-17 00:06:44 +02:00

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C#

// Copyright © Gamesmiths Guild.
#if TOOLS
using System;
using Gamesmiths.Forge.Godot.Editor.Statescript.Resolvers.Bases;
using Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers;
using Godot;
using ForgeVariant128 = Gamesmiths.Forge.Statescript.Variant128;
using SysQuaternion = System.Numerics.Quaternion;
namespace Gamesmiths.Forge.Godot.Editor.Statescript.Resolvers;
[Tool]
internal sealed partial class InverseResolverEditor : UnaryNestedResolverEditorBase<InverseResolverResource>
{
public override string DisplayName => "Inverse";
public override string ResolverTypeId => "Inverse";
protected override Type[] FactoryExpectedTypes => [typeof(SysQuaternion)];
protected override Type NestedExpectedType => typeof(SysQuaternion);
public override bool IsCompatibleWith(Type expectedType)
{
return expectedType == typeof(SysQuaternion) || expectedType == typeof(ForgeVariant128);
}
}
#endif