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MovementTests/addons/forge/editor/statescript/resolvers/ClampResolverEditor.cs
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update forge
2026-05-17 00:06:44 +02:00

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1.2 KiB
C#

// Copyright © Gamesmiths Guild.
#if TOOLS
using System;
using Gamesmiths.Forge.Godot.Editor.Statescript.Resolvers.Bases;
using Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers;
using Godot;
using ForgeVariant128 = Gamesmiths.Forge.Statescript.Variant128;
using SysVector2 = System.Numerics.Vector2;
using SysVector3 = System.Numerics.Vector3;
using SysVector4 = System.Numerics.Vector4;
namespace Gamesmiths.Forge.Godot.Editor.Statescript.Resolvers;
[Tool]
internal sealed partial class ClampResolverEditor : NumericOrVectorTernaryResolverEditorBase<ClampResolverResource>
{
public override string DisplayName => "Clamp";
public override string ResolverTypeId => "Clamp";
protected override string FirstTitle => "Value:";
protected override string SecondTitle => "Min:";
protected override string ThirdTitle => "Max:";
protected override Type[] GetFirstFactoryExpectedTypes(Type expectedType)
{
return expectedType == typeof(ForgeVariant128)
? [typeof(int), typeof(float), typeof(double), typeof(SysVector2), typeof(SysVector3), typeof(SysVector4)]
: [expectedType];
}
protected override Type[] GetSecondFactoryExpectedTypes(Type expectedType)
{
return GetFirstFactoryExpectedTypes(expectedType);
}
}
#endif