41 lines
1.2 KiB
C#
41 lines
1.2 KiB
C#
// Copyright © Gamesmiths Guild.
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#if TOOLS
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using System;
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using Gamesmiths.Forge.Godot.Editor.Statescript.Resolvers.Bases;
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using Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers;
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using Godot;
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using ForgeVariant128 = Gamesmiths.Forge.Statescript.Variant128;
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using SysVector2 = System.Numerics.Vector2;
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using SysVector3 = System.Numerics.Vector3;
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using SysVector4 = System.Numerics.Vector4;
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namespace Gamesmiths.Forge.Godot.Editor.Statescript.Resolvers;
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[Tool]
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internal sealed partial class ClampResolverEditor : NumericOrVectorTernaryResolverEditorBase<ClampResolverResource>
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{
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public override string DisplayName => "Clamp";
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public override string ResolverTypeId => "Clamp";
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protected override string FirstTitle => "Value:";
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protected override string SecondTitle => "Min:";
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protected override string ThirdTitle => "Max:";
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protected override Type[] GetFirstFactoryExpectedTypes(Type expectedType)
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{
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return expectedType == typeof(ForgeVariant128)
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? [typeof(int), typeof(float), typeof(double), typeof(SysVector2), typeof(SysVector3), typeof(SysVector4)]
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: [expectedType];
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}
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protected override Type[] GetSecondFactoryExpectedTypes(Type expectedType)
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{
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return GetFirstFactoryExpectedTypes(expectedType);
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}
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}
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#endif
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