747 lines
28 KiB
GDScript
747 lines
28 KiB
GDScript
## The main class for all GdUnit test suites[br]
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## This class is the main class to implement your unit tests[br]
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## You have to extend and implement your test cases as described[br]
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## e.g MyTests.gd [br]
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## [codeblock]
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## extends GdUnitTestSuite
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## # testcase
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## func test_case_a():
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## assert_that("value").is_equal("value")
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## [/codeblock]
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## @tutorial: https://mikeschulze.github.io/gdUnit4/faq/test-suite/
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@icon("res://addons/gdUnit4/src/ui/settings/logo.png")
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class_name GdUnitTestSuite
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extends Node
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### internal runtime variables that must not be overwritten!!!
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@warning_ignore("unused_private_class_variable")
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var __is_skipped := false
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@warning_ignore("unused_private_class_variable")
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var __skip_reason := "Unknow."
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var __active_test_case: String
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var __awaiter := __gdunit_awaiter()
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### We now load all used asserts and tool scripts into the cache according to the principle of "lazy loading"
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### in order to noticeably reduce the loading time of the test suite.
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# We go this hard way to increase the loading performance to avoid reparsing all the used scripts
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# for more detailed info -> https://github.com/godotengine/godot/issues/67400
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func __lazy_load(script_path: String) -> GDScript:
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return GdUnitAssertions.__lazy_load(script_path)
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func __gdunit_assert() -> GDScript:
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return __lazy_load("res://addons/gdUnit4/src/asserts/GdUnitAssertImpl.gd")
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func __gdunit_tools() -> GDScript:
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return __lazy_load("res://addons/gdUnit4/src/core/GdUnitTools.gd")
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func __gdunit_file_access() -> GDScript:
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return __lazy_load("res://addons/gdUnit4/src/core/GdUnitFileAccess.gd")
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func __gdunit_awaiter() -> Object:
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return __lazy_load("res://addons/gdUnit4/src/GdUnitAwaiter.gd").new()
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func __gdunit_argument_matchers() -> GDScript:
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return __lazy_load("res://addons/gdUnit4/src/matchers/GdUnitArgumentMatchers.gd")
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func __gdunit_object_interactions() -> GDScript:
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return __lazy_load("res://addons/gdUnit4/src/doubler/GdUnitObjectInteractions.gd")
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## This function is called before a test suite starts[br]
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## You can overwrite to prepare test data or initalizize necessary variables
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func before() -> void:
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pass
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## This function is called at least when a test suite is finished[br]
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## You can overwrite to cleanup data created during test running
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func after() -> void:
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pass
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## This function is called before a test case starts[br]
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## You can overwrite to prepare test case specific data
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func before_test() -> void:
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pass
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## This function is called after the test case is finished[br]
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## You can overwrite to cleanup your test case specific data
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func after_test() -> void:
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pass
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func is_failure() -> bool:
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return Engine.get_meta("GD_TEST_FAILURE") if Engine.has_meta("GD_TEST_FAILURE") else false
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func set_active_test_case(test_case: String) -> void:
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__active_test_case = test_case
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# === Tools ====================================================================
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# Mapps Godot error number to a readable error message. See at ERROR
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# https://docs.godotengine.org/de/stable/classes/class_@globalscope.html#enum-globalscope-error
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func error_as_string(error_number: int) -> String:
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return error_string(error_number)
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## A litle helper to auto freeing your created objects after test execution
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func auto_free(obj: Variant) -> Variant:
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var execution_context := GdUnitThreadManager.get_current_context().get_execution_context()
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assert(execution_context != null, "INTERNAL ERROR: The current execution_context is null! Please report this as bug.")
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return execution_context.register_auto_free(obj)
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@warning_ignore("native_method_override")
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func add_child(node: Node, force_readable_name := false, internal := Node.INTERNAL_MODE_DISABLED) -> void:
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super.add_child(node, force_readable_name, internal)
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var execution_context := GdUnitThreadManager.get_current_context().get_execution_context()
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if execution_context != null:
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execution_context.orphan_monitor_start()
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## Discard the error message triggered by a timeout (interruption).[br]
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## By default, an interrupted test is reported as an error.[br]
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## This function allows you to change the message to Success when an interrupted error is reported.
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func discard_error_interupted_by_timeout() -> void:
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@warning_ignore("unsafe_method_access")
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__gdunit_tools().register_expect_interupted_by_timeout(self, __active_test_case)
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## Creates a new directory under the temporary directory *user://tmp*[br]
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## Useful for storing data during test execution. [br]
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## The directory is automatically deleted after test suite execution
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func create_temp_dir(relative_path: String) -> String:
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@warning_ignore("unsafe_method_access")
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return __gdunit_file_access().create_temp_dir(relative_path)
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## Deletes the temporary base directory[br]
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## Is called automatically after each execution of the test suite
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func clean_temp_dir() -> void:
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@warning_ignore("unsafe_method_access")
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__gdunit_file_access().clear_tmp()
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## Creates a new file under the temporary directory *user://tmp* + <relative_path>[br]
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## with given name <file_name> and given file <mode> (default = File.WRITE)[br]
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## If success the returned File is automatically closed after the execution of the test suite
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func create_temp_file(relative_path: String, file_name: String, mode := FileAccess.WRITE) -> FileAccess:
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@warning_ignore("unsafe_method_access")
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return __gdunit_file_access().create_temp_file(relative_path, file_name, mode)
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## Reads a resource by given path <resource_path> into a PackedStringArray.
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func resource_as_array(resource_path: String) -> PackedStringArray:
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@warning_ignore("unsafe_method_access")
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return __gdunit_file_access().resource_as_array(resource_path)
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## Reads a resource by given path <resource_path> and returned the content as String.
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func resource_as_string(resource_path: String) -> String:
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@warning_ignore("unsafe_method_access")
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return __gdunit_file_access().resource_as_string(resource_path)
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## Reads a resource by given path <resource_path> and return Variand translated by str_to_var
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func resource_as_var(resource_path: String) -> Variant:
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@warning_ignore("unsafe_method_access", "unsafe_cast")
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return str_to_var(__gdunit_file_access().resource_as_string(resource_path) as String)
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## Waits for given signal to be emitted by <source> until a specified timeout to fail[br]
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## source: the object from which the signal is emitted[br]
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## signal_name: signal name[br]
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## args: the expected signal arguments as an array[br]
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## timeout: the timeout in ms, default is set to 2000ms
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func await_signal_on(source: Object, signal_name: String, args: Array = [], timeout: int = 2000) -> Variant:
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@warning_ignore("unsafe_method_access")
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return await __awaiter.await_signal_on(source, signal_name, args, timeout)
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## Waits until the next idle frame
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func await_idle_frame() -> void:
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@warning_ignore("unsafe_method_access")
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await __awaiter.await_idle_frame()
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## Waits for a given amount of milliseconds[br]
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## example:[br]
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## [codeblock]
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## # waits for 100ms
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## await await_millis(myNode, 100).completed
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## [/codeblock][br]
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## use this waiter and not `await get_tree().create_timer().timeout to prevent errors when a test case is timed out
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func await_millis(timeout: int) -> void:
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@warning_ignore("unsafe_method_access")
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await __awaiter.await_millis(timeout)
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## Collects detailed information about orphaned nodes for debugging purposes.[br]
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##
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## This function gathers comprehensive details about nodes that remain in memory
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## after test execution (orphans). It provides debugging information to help
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## identify the source of memory leaks in tests. Must be manually called in
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## tests when orphan nodes are detected.[br]
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## [br]
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## [b]When to Use:[/b][br]
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## - When GdUnit4 reports orphan nodes after test execution[br]
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## - For debugging memory leaks in test scenarios[br]
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## - To get detailed information about unreleased nodes[br]
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## [br]
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## [b]Usage Pattern:[/b][br]
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## Add this call at the end of tests that are suspected to create orphans,
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## or when the test runner reports orphan detection.[br]
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## [br]
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## [b]Examples:[/b]
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## [codeblock]
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## func test_scene_management():
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## # Test code that might create orphan nodes
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## var scene = preload("res://TestScene.tscn").instantiate()
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## add_child(scene)
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##
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## # Do test operations
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## scene.some_method()
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##
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## # Clean up (but might miss some nodes)
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## scene.queue_free()
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##
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## # Collect orphan details if any are detected
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## collect_orphan_node_details()
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## [/codeblock]
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## [br]
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## [b]Note:[/b] This is a debugging utility function that should be removed
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## or commented out once orphan issues are resolved.
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func collect_orphan_node_details() -> void:
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GdUnitThreadManager.get_current_context().get_execution_context().orphan_monitor_collect()
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## Creates a new scene runner to allow simulate interactions checked a scene.[br]
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## The runner will manage the scene instance and release after the runner is released[br]
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## example:[br]
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## [codeblock]
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## # creates a runner by using a instanciated scene
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## var scene = load("res://foo/my_scne.tscn").instantiate()
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## var runner := scene_runner(scene)
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##
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## # or simply creates a runner by using the scene resource path
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## var runner := scene_runner("res://foo/my_scne.tscn")
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## [/codeblock]
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func scene_runner(scene: Variant, verbose := false) -> GdUnitSceneRunner:
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return auto_free(__lazy_load("res://addons/gdUnit4/src/core/GdUnitSceneRunnerImpl.gd").new(scene, verbose))
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# === Mocking & Spy ===========================================================
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## do return a default value for primitive types or null
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const RETURN_DEFAULTS = GdUnitMock.RETURN_DEFAULTS
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## do call the real implementation
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const CALL_REAL_FUNC = GdUnitMock.CALL_REAL_FUNC
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## do return a default value for primitive types and a fully mocked value for Object types
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## builds full deep mocked object
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const RETURN_DEEP_STUB = GdUnitMock.RETURN_DEEP_STUB
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## Creates a mock for given class name
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func mock(clazz: Variant, mock_mode := RETURN_DEFAULTS) -> Variant:
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@warning_ignore("unsafe_method_access")
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return __lazy_load("res://addons/gdUnit4/src/mocking/GdUnitMockBuilder.gd").build(clazz, mock_mode)
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## Creates a spy checked given object instance
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func spy(instance: Variant) -> Variant:
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@warning_ignore("unsafe_method_access")
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return __lazy_load("res://addons/gdUnit4/src/spy/GdUnitSpyBuilder.gd").build(instance)
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## Configures a return value for the specified function and used arguments.[br]
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## [b]Example:
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## [codeblock]
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## # overrides the return value of myMock.is_selected() to false
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## do_return(false).on(myMock).is_selected()
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## [/codeblock]
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func do_return(value: Variant) -> GdUnitMock:
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return GdUnitMock.new(value)
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## Verifies certain behavior happened at least once or exact number of times
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func verify(obj: Variant, times := 1) -> Variant:
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@warning_ignore("unsafe_method_access")
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return __gdunit_object_interactions().verify(obj, times)
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## Verifies no interactions is happen checked this mock or spy
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func verify_no_interactions(obj: Variant) -> GdUnitAssert:
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@warning_ignore("unsafe_method_access")
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return __gdunit_object_interactions().verify_no_interactions(obj)
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## Verifies the given mock or spy has any unverified interaction.
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func verify_no_more_interactions(obj: Variant) -> GdUnitAssert:
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@warning_ignore("unsafe_method_access")
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return __gdunit_object_interactions().verify_no_more_interactions(obj)
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## Resets the saved function call counters checked a mock or spy
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func reset(obj: Variant) -> void:
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@warning_ignore("unsafe_method_access")
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__gdunit_object_interactions().reset(obj)
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## Starts monitoring the specified source to collect all transmitted signals.[br]
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## The collected signals can then be checked with 'assert_signal'.[br]
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## By default, the specified source is automatically released when the test ends.
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## You can control this behavior by setting auto_free to false if you do not want the source to be automatically freed.[br]
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## Usage:
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## [codeblock]
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## var emitter := monitor_signals(MyEmitter.new())
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## # call the function to send the signal
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## emitter.do_it()
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## # verify the signial is emitted
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## await assert_signal(emitter).is_emitted('my_signal')
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## [/codeblock]
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func monitor_signals(source: Object, _auto_free := true) -> Object:
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@warning_ignore("unsafe_method_access")
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__lazy_load("res://addons/gdUnit4/src/core/thread/GdUnitThreadManager.gd")\
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.get_current_context()\
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.get_signal_collector()\
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.register_emitter(source, true) # force recreate to start with a fresh monitoring
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return auto_free(source) if _auto_free else source
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# === Argument matchers ========================================================
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## Argument matcher to match any argument
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func any() -> GdUnitArgumentMatcher:
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@warning_ignore("unsafe_method_access")
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return __gdunit_argument_matchers().any()
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## Argument matcher to match any boolean value
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func any_bool() -> GdUnitArgumentMatcher:
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@warning_ignore("unsafe_method_access")
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return __gdunit_argument_matchers().by_type(TYPE_BOOL)
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## Argument matcher to match any integer value
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func any_int() -> GdUnitArgumentMatcher:
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@warning_ignore("unsafe_method_access")
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return __gdunit_argument_matchers().by_type(TYPE_INT)
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## Argument matcher to match any float value
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func any_float() -> GdUnitArgumentMatcher:
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@warning_ignore("unsafe_method_access")
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return __gdunit_argument_matchers().by_type(TYPE_FLOAT)
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## Argument matcher to match any String value
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func any_string() -> GdUnitArgumentMatcher:
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@warning_ignore("unsafe_method_access")
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return __gdunit_argument_matchers().by_type(TYPE_STRING)
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## Argument matcher to match any Color value
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func any_color() -> GdUnitArgumentMatcher:
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@warning_ignore("unsafe_method_access")
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return __gdunit_argument_matchers().by_type(TYPE_COLOR)
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## Argument matcher to match any Vector typed value
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func any_vector() -> GdUnitArgumentMatcher:
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@warning_ignore("unsafe_method_access")
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return __gdunit_argument_matchers().by_types([
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TYPE_VECTOR2,
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TYPE_VECTOR2I,
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TYPE_VECTOR3,
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TYPE_VECTOR3I,
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TYPE_VECTOR4,
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TYPE_VECTOR4I,
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])
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## Argument matcher to match any Vector2 value
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func any_vector2() -> GdUnitArgumentMatcher:
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@warning_ignore("unsafe_method_access")
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return __gdunit_argument_matchers().by_type(TYPE_VECTOR2)
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## Argument matcher to match any Vector2i value
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func any_vector2i() -> GdUnitArgumentMatcher:
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@warning_ignore("unsafe_method_access")
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return __gdunit_argument_matchers().by_type(TYPE_VECTOR2I)
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## Argument matcher to match any Vector3 value
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func any_vector3() -> GdUnitArgumentMatcher:
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@warning_ignore("unsafe_method_access")
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return __gdunit_argument_matchers().by_type(TYPE_VECTOR3)
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## Argument matcher to match any Vector3i value
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func any_vector3i() -> GdUnitArgumentMatcher:
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@warning_ignore("unsafe_method_access")
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return __gdunit_argument_matchers().by_type(TYPE_VECTOR3I)
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## Argument matcher to match any Vector4 value
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func any_vector4() -> GdUnitArgumentMatcher:
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@warning_ignore("unsafe_method_access")
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return __gdunit_argument_matchers().by_type(TYPE_VECTOR4)
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## Argument matcher to match any Vector4i value
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func any_vector4i() -> GdUnitArgumentMatcher:
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@warning_ignore("unsafe_method_access")
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return __gdunit_argument_matchers().by_type(TYPE_VECTOR4I)
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## Argument matcher to match any Rect2 value
|
|
func any_rect2() -> GdUnitArgumentMatcher:
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@warning_ignore("unsafe_method_access")
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return __gdunit_argument_matchers().by_type(TYPE_RECT2)
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## Argument matcher to match any Plane value
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|
func any_plane() -> GdUnitArgumentMatcher:
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@warning_ignore("unsafe_method_access")
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return __gdunit_argument_matchers().by_type(TYPE_PLANE)
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## Argument matcher to match any Quaternion value
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|
func any_quat() -> GdUnitArgumentMatcher:
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@warning_ignore("unsafe_method_access")
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return __gdunit_argument_matchers().by_type(TYPE_QUATERNION)
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## Argument matcher to match any AABB value
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|
func any_aabb() -> GdUnitArgumentMatcher:
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@warning_ignore("unsafe_method_access")
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|
return __gdunit_argument_matchers().by_type(TYPE_AABB)
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## Argument matcher to match any Basis value
|
|
func any_basis() -> GdUnitArgumentMatcher:
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@warning_ignore("unsafe_method_access")
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return __gdunit_argument_matchers().by_type(TYPE_BASIS)
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## Argument matcher to match any Transform2D value
|
|
func any_transform_2d() -> GdUnitArgumentMatcher:
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@warning_ignore("unsafe_method_access")
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return __gdunit_argument_matchers().by_type(TYPE_TRANSFORM2D)
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## Argument matcher to match any Transform3D value
|
|
func any_transform_3d() -> GdUnitArgumentMatcher:
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@warning_ignore("unsafe_method_access")
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return __gdunit_argument_matchers().by_type(TYPE_TRANSFORM3D)
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## Argument matcher to match any NodePath value
|
|
func any_node_path() -> GdUnitArgumentMatcher:
|
|
@warning_ignore("unsafe_method_access")
|
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return __gdunit_argument_matchers().by_type(TYPE_NODE_PATH)
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## Argument matcher to match any RID value
|
|
func any_rid() -> GdUnitArgumentMatcher:
|
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@warning_ignore("unsafe_method_access")
|
|
return __gdunit_argument_matchers().by_type(TYPE_RID)
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|
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## Argument matcher to match any Object value
|
|
func any_object() -> GdUnitArgumentMatcher:
|
|
@warning_ignore("unsafe_method_access")
|
|
return __gdunit_argument_matchers().by_type(TYPE_OBJECT)
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|
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|
|
## Argument matcher to match any Dictionary value
|
|
func any_dictionary() -> GdUnitArgumentMatcher:
|
|
@warning_ignore("unsafe_method_access")
|
|
return __gdunit_argument_matchers().by_type(TYPE_DICTIONARY)
|
|
|
|
|
|
## Argument matcher to match any Array value
|
|
func any_array() -> GdUnitArgumentMatcher:
|
|
@warning_ignore("unsafe_method_access")
|
|
return __gdunit_argument_matchers().by_type(TYPE_ARRAY)
|
|
|
|
|
|
## Argument matcher to match any PackedByteArray value
|
|
func any_packed_byte_array() -> GdUnitArgumentMatcher:
|
|
@warning_ignore("unsafe_method_access")
|
|
return __gdunit_argument_matchers().by_type(TYPE_PACKED_BYTE_ARRAY)
|
|
|
|
|
|
## Argument matcher to match any PackedInt32Array value
|
|
func any_packed_int32_array() -> GdUnitArgumentMatcher:
|
|
@warning_ignore("unsafe_method_access")
|
|
return __gdunit_argument_matchers().by_type(TYPE_PACKED_INT32_ARRAY)
|
|
|
|
|
|
## Argument matcher to match any PackedInt64Array value
|
|
func any_packed_int64_array() -> GdUnitArgumentMatcher:
|
|
@warning_ignore("unsafe_method_access")
|
|
return __gdunit_argument_matchers().by_type(TYPE_PACKED_INT64_ARRAY)
|
|
|
|
|
|
## Argument matcher to match any PackedFloat32Array value
|
|
func any_packed_float32_array() -> GdUnitArgumentMatcher:
|
|
@warning_ignore("unsafe_method_access")
|
|
return __gdunit_argument_matchers().by_type(TYPE_PACKED_FLOAT32_ARRAY)
|
|
|
|
|
|
## Argument matcher to match any PackedFloat64Array value
|
|
func any_packed_float64_array() -> GdUnitArgumentMatcher:
|
|
@warning_ignore("unsafe_method_access")
|
|
return __gdunit_argument_matchers().by_type(TYPE_PACKED_FLOAT64_ARRAY)
|
|
|
|
|
|
## Argument matcher to match any PackedStringArray value
|
|
func any_packed_string_array() -> GdUnitArgumentMatcher:
|
|
@warning_ignore("unsafe_method_access")
|
|
return __gdunit_argument_matchers().by_type(TYPE_PACKED_STRING_ARRAY)
|
|
|
|
|
|
## Argument matcher to match any PackedVector2Array value
|
|
func any_packed_vector2_array() -> GdUnitArgumentMatcher:
|
|
@warning_ignore("unsafe_method_access")
|
|
return __gdunit_argument_matchers().by_type(TYPE_PACKED_VECTOR2_ARRAY)
|
|
|
|
|
|
## Argument matcher to match any PackedVector3Array value
|
|
func any_packed_vector3_array() -> GdUnitArgumentMatcher:
|
|
@warning_ignore("unsafe_method_access")
|
|
return __gdunit_argument_matchers().by_type(TYPE_PACKED_VECTOR3_ARRAY)
|
|
|
|
|
|
## Argument matcher to match any PackedColorArray value
|
|
func any_packed_color_array() -> GdUnitArgumentMatcher:
|
|
@warning_ignore("unsafe_method_access")
|
|
return __gdunit_argument_matchers().by_type(TYPE_PACKED_COLOR_ARRAY)
|
|
|
|
|
|
## Argument matcher to match any instance of given class
|
|
func any_class(clazz :Object) -> GdUnitArgumentMatcher:
|
|
@warning_ignore("unsafe_method_access")
|
|
return __gdunit_argument_matchers().any_class(clazz)
|
|
|
|
|
|
# === value extract utils ======================================================
|
|
## Builds an extractor by given function name and optional arguments
|
|
func extr(func_name: String, args := Array()) -> GdUnitValueExtractor:
|
|
return __lazy_load("res://addons/gdUnit4/src/extractors/GdUnitFuncValueExtractor.gd").new(func_name, args)
|
|
|
|
|
|
## Creates a GdUnitTuple from the provided arguments for use in test assertions.
|
|
## [br]
|
|
## This is the primary helper function for creating tuples in GdUnit4 tests.
|
|
## It provides a convenient way to group multiple expected values when using
|
|
## [method extractv] assertions. The function enforces that tuples must contain
|
|
## at least two values, as single-value extractions don't require tuple grouping.
|
|
## [br]
|
|
## [b]Parameters:[/b] [br]
|
|
## - [code]...args[/code]: Variable number of arguments (minimum 2) to group into a tuple.
|
|
## Each argument represents a value to be compared in assertions.
|
|
## [br]
|
|
## [b]Returns:[/b] [br]
|
|
## A [GdUnitTuple] containing the provided values, or an empty tuple if fewer than
|
|
## 2 arguments are provided (with an error message).
|
|
## [br]
|
|
## [b]Error Handling:[/b] [br]
|
|
## [codeblock]
|
|
## # This will push an error and return empty tuple
|
|
## var invalid = tuple("single_value") # Error: requires at least 2 arguments
|
|
## [br]
|
|
## # Correct usage - minimum 2 arguments
|
|
## var valid = tuple("name", "value")
|
|
## var valid_multi = tuple(1, 2, 3, 4, 5) # Can have many values
|
|
## [/codeblock]
|
|
func tuple(...args: Array) -> GdUnitTuple:
|
|
if args.size() < 2:
|
|
push_error("Tuple requires at least two arguments.")
|
|
return GdUnitTuple.new()
|
|
return GdUnitTuple.new.callv(args)
|
|
|
|
|
|
# === Asserts ==================================================================
|
|
|
|
## The common assertion tool to verify values.
|
|
## It checks the given value by type to fit to the best assert
|
|
func assert_that(current: Variant) -> GdUnitAssert:
|
|
match typeof(current):
|
|
TYPE_BOOL:
|
|
return assert_bool(current)
|
|
TYPE_INT:
|
|
return assert_int(current)
|
|
TYPE_FLOAT:
|
|
return assert_float(current)
|
|
TYPE_STRING:
|
|
return assert_str(current)
|
|
TYPE_VECTOR2, TYPE_VECTOR2I, TYPE_VECTOR3, TYPE_VECTOR3I, TYPE_VECTOR4, TYPE_VECTOR4I:
|
|
return assert_vector(current, false)
|
|
TYPE_DICTIONARY:
|
|
return assert_dict(current)
|
|
TYPE_ARRAY, TYPE_PACKED_BYTE_ARRAY, TYPE_PACKED_INT32_ARRAY, TYPE_PACKED_INT64_ARRAY,\
|
|
TYPE_PACKED_FLOAT32_ARRAY, TYPE_PACKED_FLOAT64_ARRAY, TYPE_PACKED_STRING_ARRAY,\
|
|
TYPE_PACKED_VECTOR2_ARRAY, TYPE_PACKED_VECTOR3_ARRAY, TYPE_PACKED_COLOR_ARRAY:
|
|
return assert_array(current, false)
|
|
TYPE_OBJECT, TYPE_NIL:
|
|
return assert_object(current)
|
|
_:
|
|
return __gdunit_assert().new(current)
|
|
|
|
|
|
## An assertion tool to verify boolean values.
|
|
func assert_bool(current: Variant) -> GdUnitBoolAssert:
|
|
return __lazy_load("res://addons/gdUnit4/src/asserts/GdUnitBoolAssertImpl.gd").new(current)
|
|
|
|
|
|
## An assertion tool to verify String values.
|
|
func assert_str(current: Variant) -> GdUnitStringAssert:
|
|
return __lazy_load("res://addons/gdUnit4/src/asserts/GdUnitStringAssertImpl.gd").new(current)
|
|
|
|
|
|
## An assertion tool to verify integer values.
|
|
func assert_int(current: Variant) -> GdUnitIntAssert:
|
|
return __lazy_load("res://addons/gdUnit4/src/asserts/GdUnitIntAssertImpl.gd").new(current)
|
|
|
|
|
|
## An assertion tool to verify float values.
|
|
func assert_float(current: Variant) -> GdUnitFloatAssert:
|
|
return __lazy_load("res://addons/gdUnit4/src/asserts/GdUnitFloatAssertImpl.gd").new(current)
|
|
|
|
|
|
## An assertion tool to verify Vector values.[br]
|
|
## This assertion supports all vector types.[br]
|
|
## Usage:
|
|
## [codeblock]
|
|
## assert_vector(Vector2(1.2, 1.000001)).is_equal(Vector2(1.2, 1.000001))
|
|
## [/codeblock]
|
|
func assert_vector(current: Variant, type_check := true) -> GdUnitVectorAssert:
|
|
return __lazy_load("res://addons/gdUnit4/src/asserts/GdUnitVectorAssertImpl.gd").new(current, type_check)
|
|
|
|
|
|
## An assertion tool to verify arrays.
|
|
func assert_array(current: Variant, type_check := true) -> GdUnitArrayAssert:
|
|
return __lazy_load("res://addons/gdUnit4/src/asserts/GdUnitArrayAssertImpl.gd").new(current, type_check)
|
|
|
|
|
|
## An assertion tool to verify dictionaries.
|
|
func assert_dict(current: Variant) -> GdUnitDictionaryAssert:
|
|
return __lazy_load("res://addons/gdUnit4/src/asserts/GdUnitDictionaryAssertImpl.gd").new(current)
|
|
|
|
|
|
## An assertion tool to verify FileAccess.
|
|
func assert_file(current: Variant) -> GdUnitFileAssert:
|
|
return __lazy_load("res://addons/gdUnit4/src/asserts/GdUnitFileAssertImpl.gd").new(current)
|
|
|
|
|
|
## An assertion tool to verify Objects.
|
|
func assert_object(current: Variant) -> GdUnitObjectAssert:
|
|
return __lazy_load("res://addons/gdUnit4/src/asserts/GdUnitObjectAssertImpl.gd").new(current)
|
|
|
|
|
|
func assert_result(current: Variant) -> GdUnitResultAssert:
|
|
return __lazy_load("res://addons/gdUnit4/src/asserts/GdUnitResultAssertImpl.gd").new(current)
|
|
|
|
|
|
## An assertion tool that waits until a certain time for an expected function return value
|
|
func assert_func(instance: Object, func_name: String, args := Array()) -> GdUnitFuncAssert:
|
|
return __lazy_load("res://addons/gdUnit4/src/asserts/GdUnitFuncAssertImpl.gd").new(instance, func_name, args)
|
|
|
|
|
|
## An assertion tool to verify for emitted signals until a certain time.
|
|
func assert_signal(instance: Object) -> GdUnitSignalAssert:
|
|
return __lazy_load("res://addons/gdUnit4/src/asserts/GdUnitSignalAssertImpl.gd").new(instance)
|
|
|
|
|
|
## An assertion tool to test for failing assertions.[br]
|
|
## This assert is only designed for internal use to verify failing asserts working as expected.[br]
|
|
## Usage:
|
|
## [codeblock]
|
|
## assert_failure(func(): assert_bool(true).is_not_equal(true)) \
|
|
## .has_message("Expecting:\n 'true'\n not equal to\n 'true'")
|
|
## [/codeblock]
|
|
func assert_failure(assertion: Callable) -> GdUnitFailureAssert:
|
|
@warning_ignore("unsafe_method_access")
|
|
return __lazy_load("res://addons/gdUnit4/src/asserts/GdUnitFailureAssertImpl.gd").new().execute(assertion)
|
|
|
|
|
|
## An assertion tool to test for failing assertions.[br]
|
|
## This assert is only designed for internal use to verify failing asserts working as expected.[br]
|
|
## Usage:
|
|
## [codeblock]
|
|
## await assert_failure_await(func(): assert_bool(true).is_not_equal(true)) \
|
|
## .has_message("Expecting:\n 'true'\n not equal to\n 'true'")
|
|
## [/codeblock]
|
|
func assert_failure_await(assertion: Callable) -> GdUnitFailureAssert:
|
|
@warning_ignore("unsafe_method_access")
|
|
return await __lazy_load("res://addons/gdUnit4/src/asserts/GdUnitFailureAssertImpl.gd").new().execute_and_await(assertion)
|
|
|
|
|
|
## An assertion tool to verify Godot errors.[br]
|
|
## You can use to verify certain Godot errors like failing assertions, push_error, push_warn.[br]
|
|
## Usage:
|
|
## [codeblock]
|
|
## # tests no error occurred during execution of the code
|
|
## await assert_error(func (): return 0 )\
|
|
## .is_success()
|
|
##
|
|
## # tests a push_error('test error') occured during execution of the code
|
|
## await assert_error(func (): push_error('test error') )\
|
|
## .is_push_error('test error')
|
|
## [/codeblock]
|
|
func assert_error(current: Callable) -> GdUnitGodotErrorAssert:
|
|
return __lazy_load("res://addons/gdUnit4/src/asserts/GdUnitGodotErrorAssertImpl.gd").new(current)
|
|
|
|
|
|
## Explicitly fails the current test indicating that the feature is not yet implemented.[br]
|
|
## This function is useful during development when you want to write test cases before implementing the actual functionality.[br]
|
|
## It provides a clear indication that the test failure is expected because the feature is still under development.[br]
|
|
## Usage:
|
|
## [codeblock]
|
|
## # Test for a feature that will be implemented later
|
|
## func test_advanced_ai_behavior():
|
|
## assert_not_yet_implemented()
|
|
##
|
|
## [/codeblock]
|
|
func assert_not_yet_implemented() -> void:
|
|
@warning_ignore("unsafe_method_access")
|
|
__gdunit_assert().new(null).do_fail()
|
|
|
|
|
|
## Explicitly fails the current test with a custom error message.[br]
|
|
## This function reports an error but does not terminate test execution automatically.[br]
|
|
## You must use 'return' after calling fail() to stop the test since GDScript has no exception support.[br]
|
|
## Useful for complex conditional testing scenarios where standard assertions are insufficient.[br]
|
|
## Usage:
|
|
## [codeblock]
|
|
## # Fail test when conditions are not met
|
|
## if !custom_check(player):
|
|
## fail("Player should be alive but has %d health" % player.health)
|
|
## return
|
|
##
|
|
## # Continue with test if conditions pass
|
|
## assert_that(player.health).is_greater(0)
|
|
## [/codeblock]
|
|
func fail(message: String) -> void:
|
|
@warning_ignore("unsafe_method_access")
|
|
__gdunit_assert().new(null).report_error(message)
|
|
|
|
|
|
# --- internal stuff do not override!!!
|
|
func ResourcePath() -> String:
|
|
return get_script().resource_path
|