57 lines
2.0 KiB
Plaintext
57 lines
2.0 KiB
Plaintext
[gd_resource type="ShaderMaterial" load_steps=8 format=3 uid="uid://bibpkiinj8gq7"]
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[ext_resource type="Shader" uid="uid://l11jog608jo1" path="res://assets/water/water.gdshader" id="1_441rt"]
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_441rt"]
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noise_type = 3
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fractal_type = 2
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_qceba"]
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noise = SubResource("FastNoiseLite_441rt")
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seamless = true
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as_normal_map = true
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bump_strength = 6.9
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_v5uja"]
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noise_type = 3
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seed = 10
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fractal_type = 2
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_oqpjr"]
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noise = SubResource("FastNoiseLite_v5uja")
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seamless = true
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as_normal_map = true
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bump_strength = 2.4
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_qceba"]
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fractal_octaves = 3
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_v5uja"]
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noise = SubResource("FastNoiseLite_qceba")
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seamless = true
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[resource]
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render_priority = 0
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shader = ExtResource("1_441rt")
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shader_parameter/albedo = Color(0, 0.32156864, 0.43137255, 1)
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shader_parameter/albedo2 = Color(0.23849446, 0.558395, 0.6758933, 1)
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shader_parameter/metallic = 0.01999999955296
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shader_parameter/roughness = 0.01999999955296
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shader_parameter/texture_normal = SubResource("NoiseTexture2D_qceba")
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shader_parameter/texture_normal2 = SubResource("NoiseTexture2D_oqpjr")
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shader_parameter/wave_direction = Vector2(2, 0)
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shader_parameter/wave_direction2 = Vector2(0, 1)
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shader_parameter/time_scale = 0.0249999994412
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shader_parameter/color_deep = Color(0, 0.32156864, 0.43137255, 1)
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shader_parameter/color_shallow = Color(0.37512296, 0.8792228, 0.9831924, 1)
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shader_parameter/beers_law = 0.01
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shader_parameter/depth_offset = -0.75
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shader_parameter/depth_color_change = 73.16
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shader_parameter/edge_scale = 0.395
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shader_parameter/near = 1.0
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shader_parameter/far = 100.0
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shader_parameter/edge_color = Color(0.816028, 0.99999994, 0.9852888, 1)
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shader_parameter/waves = SubResource("NoiseTexture2D_v5uja")
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shader_parameter/noise_scale = 10.0
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shader_parameter/height_scale = 0.1
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