Files
MovementTests/forge/abilities/ForgeSimpleHitBehavior.cs
2026-05-02 11:19:56 +02:00

31 lines
1000 B
C#

using Gamesmiths.Forge.Abilities;
using Gamesmiths.Forge.Effects;
using Gamesmiths.Forge.Godot.Resources;
using Gamesmiths.Forge.Godot.Resources.Abilities;
using Godot;
namespace Movementtests.forge.abilities;
public class SimpleHitBehavior(ForgeEffectData? damage) : IAbilityBehavior
{
public void OnStarted(AbilityBehaviorContext context)
{
if (context.Target == null || damage == null) return;
var effect = new Effect(damage.GetEffectData(), new EffectOwnership(context.Owner, context.Owner));
context.Target.EffectsManager.ApplyEffect(effect);
context.AbilityHandle.CommitAbility();
context.InstanceHandle.End();
}
public void OnEnded(AbilityBehaviorContext context) {}
}
[Tool]
[GlobalClass]
public partial class ForgeSimpleHitBehavior : ForgeAbilityBehavior
{
[Export] public ForgeEffectData? DamageEffect { get; set; }
public override IAbilityBehavior GetBehavior() => new SimpleHitBehavior(DamageEffect);
}