Files
MovementTests/resource_definitions/RDeathEffect.cs
Minimata 561e026834
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ok so this should be the way to go
2026-01-17 21:51:57 +01:00

13 lines
244 B
C#

using Godot;
using System;
using Movementtests.interfaces;
[GlobalClass]
public partial class RDeathEffect : Resource, IKillable
{
public void Kill(IHealthable source)
{
GD.Print($"Death Effect triggered on {source}");
}
}