Files
MovementTests/.gitea/workflows/release-branch.yaml
Minimata 51b7328310
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changing itch action
2026-01-28 17:54:06 +01:00

104 lines
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YAML

name: Create tag and build when new code gets to main
run-name: Create tag and build when new code gets to main
on:
push:
branches:
- 'release/*' # only release branches
tags-ignore:
- "**"
env:
GODOT_VERSION: 4.6
GAME_NAME: MovementTests
ITCHIO_USERNAME: Minimata
ITCHIO_GAMEID: MovementTests
jobs:
ReleaseName:
runs-on: ubuntu-latest
if: ${{ contains(gitea.ref_name, 'release/') }}
outputs:
release_name: ${{ steps.split.outputs._1 }}
steps:
- uses: winterjung/split@v2
id: split
with:
msg: ${{ gitea.ref_name }}
separator: '/'
Release:
runs-on: godot
if: ${{ contains(gitea.ref_name, 'release/') }}
needs: ReleaseName
steps:
- name: Checkout with LFS
uses: https://git.game-dev.space/minimata/checkout-with-lfs.git@main
- name: Setup Godot
id: setup-godot
uses: https://git.game-dev.space/minimata/setup-godot.git@main
with:
godot-version: '4.6'
dotnet-version: 'net9.0'
- name: Build Windows
run: |
mkdir -v -p build/windows
godot --headless --verbose --build-solutions --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe
zip -r Windows.zip build/windows
- name: Upload to Itch
uses: KikimoraGames/itch-publish@v0.0.3
with:
butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
itchUsername: ${{ env.ITCHIO_USERNAME }}
itchGameId: ${{ env.ITCHIO_GAMEID }}
buildNumber: ${{ needs.ReleaseName.outputs.release_name }}
gameData: Windows.zip
buildChannel: windows
- name: Build Windows ARM
run: |
mkdir -v -p build/windowsArm
godot --headless --verbose --build-solutions --export-release "Windows ARM" build/windowsArm/${{ env.GAME_NAME }}.exe
zip -r WindowsArm.zip build/windowsArm
- name: Upload to Itch
uses: KikimoraGames/itch-publish@v0.0.3
with:
butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
itchUsername: ${{ env.ITCHIO_USERNAME }}
itchGameId: ${{ env.ITCHIO_GAMEID }}
buildNumber: ${{ needs.ReleaseName.outputs.release_name }}
gameData: WindowsArm.zip
buildChannel: windows-arm
- name: Linux Build
run: |
mkdir -v -p build/linux
godot --headless --verbose --export-release "Linux/X11" build/linux/${{ env.GAME_NAME }}.x86_64
zip -r Linux.zip build/linux
- name: Upload to Itch
uses: KikimoraGames/itch-publish@v0.0.3
with:
butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
itchUsername: ${{ env.ITCHIO_USERNAME }}
itchGameId: ${{ env.ITCHIO_GAMEID }}
buildNumber: ${{ needs.ReleaseName.outputs.release_name }}
gameData: Linux.zip
buildChannel: linux
- name: Mac Build
run: |
mkdir -v -p build/mac
godot --headless --verbose --export-release "macOS" build/mac/${{ env.GAME_NAME }}.zip
zip -r Mac.zip build/mac
- name: Upload to Itch
uses: KikimoraGames/itch-publish@v0.0.3
with:
butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
itchUsername: ${{ env.ITCHIO_USERNAME }}
itchGameId: ${{ env.ITCHIO_GAMEID }}
buildNumber: ${{ needs.ReleaseName.outputs.release_name }}
gameData: Mac.zip
buildChannel: mac