254 lines
6.7 KiB
GDScript
254 lines
6.7 KiB
GDScript
class_name _TestCase
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extends Node
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signal completed()
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var _test_case: GdUnitTestCase
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var _attribute: TestCaseAttribute
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var _current_iteration: int = -1
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var _expect_to_interupt := false
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var _timer: Timer
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var _interupted := false
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var _terminated := false
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var _failed := false
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var _parameter_set_resolver: GdUnitTestParameterSetResolver
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var _is_disposed := false
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var _func_state: Variant
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func _init(test_case: GdUnitTestCase, attribute: TestCaseAttribute, fd: GdFunctionDescriptor) -> void:
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_test_case = test_case
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_attribute = attribute
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set_function_descriptor(fd)
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func execute(p_test_parameter := Array(), p_iteration := 0) -> void:
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_failure_received(false)
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_current_iteration = p_iteration - 1
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if _current_iteration == - 1:
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_set_failure_handler()
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set_timeout()
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if is_parameterized():
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execute_parameterized()
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elif not p_test_parameter.is_empty():
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update_fuzzers(p_test_parameter, p_iteration)
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_execute_test_case(test_name(), p_test_parameter)
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else:
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_execute_test_case(test_name(), [])
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await completed
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func execute_parameterized() -> void:
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_failure_received(false)
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set_timeout()
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# Resolve parameter set at runtime to include runtime variables
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var test_parameters := await _resolve_test_parameters(_test_case.attribute_index)
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if test_parameters.is_empty():
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return
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await _execute_test_case(test_name(), test_parameters)
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func _resolve_test_parameters(attribute_index: int) -> Array:
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var result := _parameter_set_resolver.load_parameter_sets(get_parent())
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if result.is_error():
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do_skip(true, result.error_message())
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await (Engine.get_main_loop() as SceneTree).process_frame
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completed.emit()
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return []
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# validate the parameter set
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var parameter_sets: Array = result.value()
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result = _parameter_set_resolver.validate(parameter_sets, attribute_index)
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if result.is_error():
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do_skip(true, result.error_message())
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await (Engine.get_main_loop() as SceneTree).process_frame
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completed.emit()
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return []
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@warning_ignore("unsafe_method_access")
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var test_parameters: Array = parameter_sets[attribute_index].duplicate()
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# We need here to add a empty array to override the `test_parameters` to prevent initial "default" parameters from being used.
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# This prevents objects in the argument list from being unnecessarily re-instantiated.
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test_parameters.append([])
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return test_parameters
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func dispose() -> void:
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if _is_disposed:
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return
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_is_disposed = true
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Engine.remove_meta("GD_TEST_FAILURE")
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stop_timer()
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_remove_failure_handler()
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_attribute.fuzzers.clear()
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@warning_ignore("shadowed_variable_base_class", "redundant_await")
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func _execute_test_case(name: String, test_parameter: Array) -> void:
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# save the function state like GDScriptFunctionState to dispose at test timeout to prevent orphan state
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_func_state = get_parent().callv(name, test_parameter)
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await _func_state
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# needs at least on await otherwise it breaks the awaiting chain
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await (Engine.get_main_loop() as SceneTree).process_frame
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completed.emit()
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func update_fuzzers(input_values: Array, iteration: int) -> void:
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for fuzzer :Variant in input_values:
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if fuzzer is Fuzzer:
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fuzzer._iteration_index = iteration + 1
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func set_timeout() -> void:
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if is_instance_valid(_timer):
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return
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var time: float = _attribute.timeout / 1000.0
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_timer = Timer.new()
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add_child(_timer)
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_timer.set_name("gdunit_test_case_timer_%d" % _timer.get_instance_id())
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@warning_ignore("return_value_discarded")
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_timer.timeout.connect(do_interrupt, CONNECT_DEFERRED)
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_timer.set_one_shot(true)
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_timer.set_wait_time(time)
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_timer.set_autostart(false)
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_timer.start()
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func do_interrupt() -> void:
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_interupted = true
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# We need to dispose manually the function state here
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GdObjects.dispose_function_state(_func_state)
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if not is_expect_interupted():
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var execution_context := GdUnitThreadManager.get_current_context().get_execution_context()
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if is_fuzzed():
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execution_context.add_report(GdUnitReport.new()\
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.create(GdUnitReport.INTERUPTED, line_number(), GdAssertMessages.fuzzer_interuped(_current_iteration, "timedout")))
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else:
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execution_context.add_report(GdUnitReport.new()\
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.create(GdUnitReport.INTERUPTED, line_number(), GdAssertMessages.test_timeout(_attribute.timeout)))
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completed.emit()
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func do_terminate() -> void:
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_terminated = true
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# We need to dispose manually the function state here
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GdObjects.dispose_function_state(_func_state)
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var execution_context := GdUnitThreadManager.get_current_context().get_execution_context()
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execution_context.add_report(GdUnitReport.new()\
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.create(GdUnitReport.TERMINATED, line_number(), GdAssertMessages.test_session_terminated()))
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completed.emit()
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func _set_failure_handler() -> void:
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if not GdUnitSignals.instance().gdunit_set_test_failed.is_connected(_failure_received):
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@warning_ignore("return_value_discarded")
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GdUnitSignals.instance().gdunit_set_test_failed.connect(_failure_received)
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func _remove_failure_handler() -> void:
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if GdUnitSignals.instance().gdunit_set_test_failed.is_connected(_failure_received):
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GdUnitSignals.instance().gdunit_set_test_failed.disconnect(_failure_received)
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func _failure_received(is_failed: bool) -> void:
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# is already failed?
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if _failed:
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return
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_failed = is_failed
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Engine.set_meta("GD_TEST_FAILURE", is_failed)
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func stop_timer() -> void:
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# finish outstanding timeouts
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if is_instance_valid(_timer):
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_timer.stop()
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_timer.call_deferred("free")
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_timer = null
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func expect_to_interupt() -> void:
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_expect_to_interupt = true
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func is_interupted() -> bool:
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return _interupted
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func is_expect_interupted() -> bool:
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return _expect_to_interupt
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func is_terminated() -> bool:
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return _terminated
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func is_parameterized() -> bool:
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return _parameter_set_resolver.is_parameterized()
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func is_skipped() -> bool:
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return _attribute.is_skipped
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func skip_info() -> String:
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return _attribute.skip_reason
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func id() -> GdUnitGUID:
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return _test_case.guid
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func test_name() -> String:
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return _test_case.test_name
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func line_number() -> int:
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return _test_case.line_number
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func iterations() -> int:
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return _attribute.fuzzer_iterations
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func seed_value() -> int:
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return _attribute.test_seed
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func is_fuzzed() -> bool:
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return not _attribute.fuzzers.is_empty()
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func fuzzer_arguments() -> Array[GdFunctionArgument]:
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return _attribute.fuzzers
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func script_path() -> String:
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return _test_case.source_file
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func ResourcePath() -> String:
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return _test_case.source_file
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func generate_seed() -> void:
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if _attribute.test_seed != -1:
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seed(_attribute.test_seed)
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func do_skip(skipped: bool, reason: String="") -> void:
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_attribute.is_skipped = skipped
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_attribute.skip_reason = reason
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func set_function_descriptor(fd: GdFunctionDescriptor) -> void:
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_parameter_set_resolver = GdUnitTestParameterSetResolver.new(fd)
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func _to_string() -> String:
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return "%s :%d (%dms)" % [get_name(), _test_case.line_number, _attribute.timeout]
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