160 lines
5.0 KiB
YAML
160 lines
5.0 KiB
YAML
name: Create tag and build when new code gets to main
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run-name: Create tag and build when new code gets to main
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on:
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push:
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branches:
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- main
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tags-ignore:
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- "**"
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env:
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GODOT_VERSION: 4.6
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GAME_NAME: MovementTests
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ITCHIO_USERNAME: Minimata
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ITCHIO_GAMEID: MovementTests
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jobs:
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BumpTag:
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runs-on: ubuntu-latest
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outputs:
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tag_name: ${{ steps.bump-tag.outputs.new_tag }}
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steps:
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- name: Check out repository code
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uses: actions/checkout@v4
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with:
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lfs: false
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- name: Remove buggy pre-push hook
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run: |
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rm -f .git/hooks/pre-push
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- name: Bump version and push tag
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id: bump-tag
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uses: anothrNick/github-tag-action@v1
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env:
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GITHUB_TOKEN: ${{ secrets.TOKEN }}
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GIT_API_TAGGING: false
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WITH_V: true
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PRERELEASE: false
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INITIAL_VERSION: 0.1.0
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DEFAULT_BUMP: patch
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Test:
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runs-on: godot
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env:
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RUNNER_TOOL_CACHE: /toolcache # Runner Tool Cache
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steps:
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# - name: Install node, xvfb and curl
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# run: |
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# apt update && apt -y install curl nodejs xvfb
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- name: Checkout
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uses: actions/checkout@v6
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with:
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lfs: false
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persist-credentials: true
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- name: Checkout LFS
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run: |
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git lfs install --local
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AUTH=$(git config http.${{ gitea.server_url }}/.extraheader)
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AUTH_FILE=$(git config includeif.gitdir:/workspace/${{ gitea.repository }}/.git.path)
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git config -f $AUTH_FILE --unset http.${{ gitea.server_url }}/.extraheader
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git config -f $AUTH_FILE http.${{ gitea.server_url }}/${{ gitea.repository }}.git/info/lfs/objects/batch.extraheader "$AUTH"
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git lfs pull
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- name: Run tests
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uses: godot-gdunit-labs/gdUnit4-action@v1
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with:
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godot-version: ${GODOT_VERSION}
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godot-net: true
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godot-force-mono: true
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dotnet-version: 'net9.0'
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paths: |
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res://tests/
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timeout: 1
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publish-report: false
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upload-report: false
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- name: Upload test report
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uses: actions/upload-artifact@v3-node20
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with:
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name: Test Report
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path: ${{ github.workspace }}/reports/test-result.html
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Export:
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runs-on: godot
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env:
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RUNNER_TOOL_CACHE: /toolcache # Runner Tool Cache
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# needs:
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# - BumpTag
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# - Test # Wait for tests to finish
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container:
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image: barichello/godot-ci:mono-4.6
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steps:
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- name: Install node, curl and zip
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run: |
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apt update && apt -y install curl zip nodejs
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- name: Checkout
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uses: actions/checkout@v4
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with:
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lfs: false
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persist-credentials: true
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# - name: Checkout LFS
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# run: |
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# UrlBase=$GITHUB_SERVER_URL; \
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# UrlLfsBase=$UrlBase/${{ gitea.repository }}.git/info/lfs/objects; \
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# Auth=`/usr/bin/git config --get --local http.$UrlBase/.extraheader`; \
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# /usr/bin/git config --local http.${UrlLfsBase}/batch.extraheader "$Auth"; \
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# /usr/bin/git config --local http.${UrlLfsBase}/.extraheader ''
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#
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# git config --local lfs.transfer.maxretries 1
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#
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# /usr/bin/git lfs fetch origin refs/remotes/origin/${{ gitea.ref_name }}
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# /usr/bin/git lfs checkout
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# /usr/bin/git add .
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# /usr/bin/git reset --hard
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# - name: Checkout
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# uses: actions/checkout@v6
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# with:
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# lfs: false
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# persist-credentials: true
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- name: Checkout LFS
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run: |
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git lfs install --local
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AUTH=$(git config http.${{ gitea.server_url }}/.extraheader)
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AUTH_FILE=$(git config includeif.gitdir:/workspace/${{ gitea.repository }}/.git.path)
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git config -f $AUTH_FILE --unset http.${{ gitea.server_url }}/.extraheader
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git config -f $AUTH_FILE http.${{ gitea.server_url }}/${{ gitea.repository }}.git/info/lfs/objects/batch.extraheader "$AUTH"
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git lfs pull
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# - name: Remove GDUnit addon folder because it breaks the build
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# run: |
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# rm -rf ${{ gitea.workspace }}/addons/gdunit4
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- uses: actions/setup-dotnet@v5
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with:
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dotnet-version: '9.x'
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- name: Import resources and build solution
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run: |
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godot --headless --editor --build-solutions --quit --import --path $PWD
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- name: Build Windows
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run: |
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mkdir -v -p build/windows
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godot --headless --verbose --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe
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zip -r Windows.zip build/windows
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- name: Upload to Itch
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uses: KikimoraGames/itch-publish@v0.0.3
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with:
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butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
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itchUsername: ${{ env.ITCHIO_USERNAME }}
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itchGameId: ${{ env.ITCHIO_GAMEID }}
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buildNumber: 0.1.0 # ${{ needs.BumpTag.outputs.tag_name }}
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gameData: Windows.zip
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buildChannel: windows
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