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MovementTests/addons/forge/resources/statescript/resolvers/bases/RandomlessConstantResolverResourceBase.cs
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update forge
2026-05-17 00:06:44 +02:00

30 lines
992 B
C#

// Copyright © Gamesmiths Guild.
using Gamesmiths.Forge.Core;
using Gamesmiths.Forge.Statescript;
using Gamesmiths.Forge.Statescript.Properties;
using ForgeNode = Gamesmiths.Forge.Statescript.Node;
namespace Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers.Bases;
public abstract partial class RandomlessConstantResolverResourceBase : StatescriptResolverResource
{
protected abstract string PropertyNamePrefix { get; }
protected abstract IPropertyResolver CreateResolver();
#pragma warning disable SA1202 // Elements should be ordered by access
public override void BindInput(Graph graph, ForgeNode runtimeNode, string nodeId, byte index)
#pragma warning restore SA1202 // Elements should be ordered by access
{
IPropertyResolver resolver = BuildResolver(graph);
DefineAndBindInputProperty(graph, runtimeNode, $"{PropertyNamePrefix}_{nodeId}_{index}", index, resolver);
}
public override IPropertyResolver BuildResolver(Graph graph)
{
return CreateResolver();
}
}