46 lines
1.3 KiB
C#
46 lines
1.3 KiB
C#
// Copyright © Gamesmiths Guild.
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using Gamesmiths.Forge.Core;
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using Gamesmiths.Forge.Statescript;
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using Gamesmiths.Forge.Statescript.Properties;
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using Godot;
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using Godot.Collections;
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using ForgeNode = Gamesmiths.Forge.Statescript.Node;
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namespace Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers;
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[Tool]
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[GlobalClass]
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public partial class ArrayVariableResolverResource : StatescriptResolverResource
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{
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[Export]
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public StatescriptVariableType ValueType { get; set; } = StatescriptVariableType.Int;
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[Export]
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public Array<Variant> ArrayValues { get; set; } = [];
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[Export]
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public bool IsArrayExpanded { get; set; }
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public override string ResolverTypeId => "ArrayVariable";
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public override void BindInput(Graph graph, ForgeNode runtimeNode, string nodeId, byte index)
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{
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var propertyName = new StringKey($"__array_{nodeId}_{index}");
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graph.VariableDefinitions.DefineProperty(propertyName, BuildResolver(graph));
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runtimeNode.BindInput(index, propertyName);
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}
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public override IPropertyResolver BuildResolver(Graph graph)
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{
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var values = new Variant128[ArrayValues.Count];
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for (int i = 0; i < ArrayValues.Count; i++)
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{
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values[i] = StatescriptVariableTypeConverter.GodotVariantToForge(ArrayValues[i], ValueType);
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}
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return new ArrayVariableResolver(values, StatescriptVariableTypeConverter.ToSystemType(ValueType));
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}
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}
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