Files
MovementTests/addons/forge/resources/statescript/resolvers/ArrayVariableResolverResource.cs
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update forge
2026-05-17 00:06:44 +02:00

46 lines
1.3 KiB
C#

// Copyright © Gamesmiths Guild.
using Gamesmiths.Forge.Core;
using Gamesmiths.Forge.Statescript;
using Gamesmiths.Forge.Statescript.Properties;
using Godot;
using Godot.Collections;
using ForgeNode = Gamesmiths.Forge.Statescript.Node;
namespace Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers;
[Tool]
[GlobalClass]
public partial class ArrayVariableResolverResource : StatescriptResolverResource
{
[Export]
public StatescriptVariableType ValueType { get; set; } = StatescriptVariableType.Int;
[Export]
public Array<Variant> ArrayValues { get; set; } = [];
[Export]
public bool IsArrayExpanded { get; set; }
public override string ResolverTypeId => "ArrayVariable";
public override void BindInput(Graph graph, ForgeNode runtimeNode, string nodeId, byte index)
{
var propertyName = new StringKey($"__array_{nodeId}_{index}");
graph.VariableDefinitions.DefineProperty(propertyName, BuildResolver(graph));
runtimeNode.BindInput(index, propertyName);
}
public override IPropertyResolver BuildResolver(Graph graph)
{
var values = new Variant128[ArrayValues.Count];
for (int i = 0; i < ArrayValues.Count; i++)
{
values[i] = StatescriptVariableTypeConverter.GodotVariantToForge(ArrayValues[i], ValueType);
}
return new ArrayVariableResolver(values, StatescriptVariableTypeConverter.ToSystemType(ValueType));
}
}