34 lines
1.0 KiB
C#
34 lines
1.0 KiB
C#
// Copyright © Gamesmiths Guild.
|
|
|
|
#if TOOLS
|
|
using System;
|
|
using Gamesmiths.Forge.Godot.Editor.Statescript.Resolvers.Bases;
|
|
using Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers;
|
|
using Godot;
|
|
using ForgeVariant128 = Gamesmiths.Forge.Statescript.Variant128;
|
|
using SysVector2 = System.Numerics.Vector2;
|
|
using SysVector3 = System.Numerics.Vector3;
|
|
using SysVector4 = System.Numerics.Vector4;
|
|
|
|
namespace Gamesmiths.Forge.Godot.Editor.Statescript.Resolvers;
|
|
|
|
[Tool]
|
|
internal sealed partial class DistanceSquaredResolverEditor
|
|
: VectorOrQuaternionBinaryFloatResolverEditorBase<DistanceSquaredResolverResource>
|
|
{
|
|
public override string DisplayName => "Distance Squared";
|
|
|
|
public override string ResolverTypeId => "DistanceSquared";
|
|
|
|
protected override Type[] GetFactoryExpectedTypes(Type expectedType)
|
|
{
|
|
if (expectedType == typeof(ForgeVariant128) || ResolverEditorCompatibility.IsFloatType(expectedType))
|
|
{
|
|
return [typeof(SysVector2), typeof(SysVector3), typeof(SysVector4), typeof(System.Numerics.Quaternion)];
|
|
}
|
|
|
|
return [expectedType];
|
|
}
|
|
}
|
|
#endif
|