Files
MovementTests/player_controller/Scripts/DashSystem.cs
2025-05-23 16:00:20 +02:00

36 lines
894 B
C#

using Godot;
using RustyOptions;
namespace PolarBears.PlayerControllerAddon;
public partial class DashSystem: Node3D
{
[Export(PropertyHint.Range, "0,0.2,0.01,or_greater")]
public float DashSpeed { get; set; } = 0.05f;
private Node3D _head;
private ShapeCast3D _dashCast3D;
private Camera3D _camera;
public void Init(Node3D head, Camera3D camera)
{
_dashCast3D = GetNode<ShapeCast3D>("DashCast3D");
_head = head;
_camera = camera;
}
public Result<Vector3, string> PrepareDash()
{
_dashCast3D.SetRotation(new Vector3(
_camera.Rotation.X,
_head.Rotation.Y,
_camera.Rotation.Z));
var dashLocation = _dashCast3D.IsColliding()
? _dashCast3D.GetCollisionPoint(0)
: _dashCast3D.GetTargetPosition();
return Result.Ok(dashLocation);
}
}