127 lines
3.9 KiB
YAML
127 lines
3.9 KiB
YAML
name: Create tag and build when new code gets to main
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run-name: Create tag and build when new code gets to main
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on:
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push:
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branches:
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- main
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tags-ignore:
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- "**"
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env:
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GAME_NAME: MovementTests
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ITCHIO_USERNAME: Minimata
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ITCHIO_GAMEID: MovementTests
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jobs:
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BumpTag:
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runs-on: ubuntu-latest
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outputs:
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tag_name: ${{ steps.bump-tag.outputs.new_tag }}
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steps:
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- name: Check out repository code
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uses: actions/checkout@v4
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with:
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lfs: false
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- name: Remove buggy pre-push hook
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run: |
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rm -f .git/hooks/pre-push
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- name: Bump version and push tag
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id: bump-tag
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uses: anothrNick/github-tag-action@v1
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env:
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GITHUB_TOKEN: ${{ secrets.TOKEN }}
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GIT_API_TAGGING: false
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WITH_V: true
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PRERELEASE: false
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INITIAL_VERSION: 0.1.0
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DEFAULT_BUMP: patch
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# Test:
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# runs-on: ubuntu-latest
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# steps:
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# - name: Install node, xvfb and curl
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# run: |
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# apt update && apt -y install curl nodejs xvfb
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#
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# - name: Checkout
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# uses: actions/checkout@v6
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# with:
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# lfs: false
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# persist-credentials: true
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#
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# - name: Checkout LFS
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# run: |
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# git lfs install --local
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# AUTH=$(git config http.${{ gitea.server_url }}/.extraheader)
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# AUTH_FILE=$(git config includeif.gitdir:/workspace/${{ gitea.repository }}/.git.path)
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# git config -f $AUTH_FILE --unset http.${{ gitea.server_url }}/.extraheader
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# git config -f $AUTH_FILE http.${{ gitea.server_url }}/${{ gitea.repository }}.git/info/lfs/objects/batch.extraheader "$AUTH"
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# git lfs pull
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#
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# - name: Launch Godot
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# uses: godot-gdunit-labs/gdUnit4-action@v1
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# with:
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# godot-version: '4.5.1'
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# godot-net: true
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# godot-force-mono: true
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# dotnet-version: 'net9.0'
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# version: 'v6.0.3'
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# paths: |
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# res://tests/
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# timeout: 1
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# publish-report: false
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# upload-report: false
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#
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# - name: Upload test report
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# uses: actions/upload-artifact@v3-node20
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# with:
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# name: Test Report
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# path: ${{ github.workspace }}/reports/test-result.html
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Export:
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runs-on: ubuntu-latest
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needs:
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- BumpTag
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# - Test # Wait for tests to finish
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container:
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image: barichello/godot-ci:mono-4.5
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steps:
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- name: Install node, curl and zip
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run: |
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apt update && apt -y install curl zip nodejs
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- name: Checkout
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uses: actions/checkout@v6
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with:
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lfs: false
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persist-credentials: true
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- name: Checkout LFS
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run: |
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git lfs install --local
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AUTH=$(git config http.${{ gitea.server_url }}/.extraheader)
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AUTH_FILE=$(git config includeif.gitdir:/workspace/${{ gitea.repository }}/.git.path)
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git config -f $AUTH_FILE --unset http.${{ gitea.server_url }}/.extraheader
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git config -f $AUTH_FILE http.${{ gitea.server_url }}/${{ gitea.repository }}.git/info/lfs/objects/batch.extraheader "$AUTH"
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git lfs pull
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- name: Import resources and build solution
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run: |
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godot --headless --editor --build-solutions --quit --import --path $PWD
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- name: Build Windows
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run: |
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mkdir -v -p build/windows
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godot --headless --verbose --build-solutions --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe
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zip -r Windows.zip build/windows
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- name: Upload to Itch
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uses: KikimoraGames/itch-publish@v0.0.3
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with:
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butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
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itchUsername: ${{ env.ITCHIO_USERNAME }}
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itchGameId: ${{ env.ITCHIO_GAMEID }}
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buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
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gameData: Windows.zip
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buildChannel: windows
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