34 lines
997 B
GDScript
34 lines
997 B
GDScript
class_name PauseMenuController
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extends Node
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## Node for opening a pause menu when detecting a 'ui_cancel' event.
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@export var pause_menu_packed : PackedScene
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@export var focused_viewport : Viewport
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@export var player : CharacterBody3D
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@export_group("Inputs")
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@export var base_mode:GUIDEMappingContext
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@export var pause:GUIDEAction
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func _ready() -> void:
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# GUIDE.enable_mapping_context(base_mode)
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pause.triggered.connect(on_input_pause)
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func on_input_pause():
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if not focused_viewport:
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focused_viewport = get_viewport()
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var _initial_focus_control = focused_viewport.gui_get_focus_owner()
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var current_menu = pause_menu_packed.instantiate()
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current_menu.menu_closing.connect(player.LoadSettings)
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get_tree().current_scene.call_deferred("add_child", current_menu)
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await current_menu.tree_exited
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if is_inside_tree() and _initial_focus_control:
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_initial_focus_control.grab_focus()
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func _unhandled_input(event : InputEvent) -> void:
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if event.is_action_pressed("ui_cancel"):
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pass
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