Files
MovementTests/guide_examples/input_scheme_switching/player.gd
2025-05-27 19:20:46 +02:00

28 lines
626 B
GDScript

## Our player. The player has no knowledge about input schemes, it just
## reacts to actions triggering.
extends Node2D
@export var speed:float = 200
@export var move_action:GUIDEAction
@export var shoot_action:GUIDEAction
@export var fireball_scene:PackedScene
func _ready():
shoot_action.triggered.connect(_shoot_fireball)
func _process(delta:float) -> void:
position += move_action.value_axis_2d.normalized() * speed * delta
func _shoot_fireball():
var fireball = fireball_scene.instantiate()
fireball.direction = Vector2.UP
get_parent().add_child(fireball)
fireball.global_transform = global_transform