Files
MovementTests/systems/head/fp_state_machine.tres
Minimata caeae26a09
Some checks failed
Create tag and build when new code gets to main / BumpTag (push) Successful in 22s
Create tag and build when new code gets to main / Test (push) Failing after 2m10s
Create tag and build when new code gets to main / Export (push) Has been skipped
fixed camera and sword animation issue and upgraded to Godot 4.6
2026-01-27 17:47:19 +01:00

15 lines
582 B
Plaintext

[gd_resource type="AnimationNodeStateMachine" format=3 uid="uid://3r5oeg0ho0d4"]
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_73q32"]
animation = &"idle"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_adm0b"]
advance_mode = 2
[resource]
states/Start/position = Vector2(100, 91)
states/idle/node = SubResource("AnimationNodeAnimation_73q32")
states/idle/position = Vector2(331, 91)
transitions = ["Start", "idle", SubResource("AnimationNodeStateMachineTransition_adm0b")]
graph_offset = Vector2(-82, -9)