Files
MovementTests/addons/forge/resources/statescript/resolvers/bases/BinaryNestedResolverResourceBase.cs
Minimata e09714cf83
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update forge
2026-05-17 00:06:44 +02:00

51 lines
1.5 KiB
C#

// Copyright © Gamesmiths Guild.
using Gamesmiths.Forge.Core;
using Gamesmiths.Forge.Statescript;
using Gamesmiths.Forge.Statescript.Properties;
using Godot;
using ForgeNode = Gamesmiths.Forge.Statescript.Node;
namespace Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers.Bases;
public abstract partial class BinaryNestedResolverResourceBase : StatescriptResolverResource
{
protected abstract string PropertyNamePrefix { get; }
protected abstract IPropertyResolver CreateResolver(
IPropertyResolver leftResolver,
IPropertyResolver rightResolver,
Graph graph);
[Export]
public StatescriptResolverResource? Left { get; set; }
[Export]
public StatescriptResolverResource? Right { get; set; }
[Export]
public bool LeftFolded { get; set; }
[Export]
public bool RightFolded { get; set; }
public override void BindInput(Graph graph, ForgeNode runtimeNode, string nodeId, byte index)
{
IPropertyResolver resolver = BuildResolver(graph);
DefineAndBindInputProperty(graph, runtimeNode, $"{PropertyNamePrefix}_{nodeId}_{index}", index, resolver);
}
public override IPropertyResolver BuildResolver(Graph graph)
{
IPropertyResolver leftResolver = Left?.BuildResolver(graph) ?? CreateDefaultOperandResolver();
IPropertyResolver rightResolver = Right?.BuildResolver(graph) ?? CreateDefaultOperandResolver();
return CreateResolver(leftResolver, rightResolver, graph);
}
protected virtual IPropertyResolver CreateDefaultOperandResolver()
{
return new VariantResolver(default, typeof(int));
}
}