51 lines
1.5 KiB
C#
51 lines
1.5 KiB
C#
// Copyright © Gamesmiths Guild.
|
|
|
|
using Gamesmiths.Forge.Core;
|
|
using Gamesmiths.Forge.Statescript;
|
|
using Gamesmiths.Forge.Statescript.Properties;
|
|
using Godot;
|
|
|
|
using ForgeNode = Gamesmiths.Forge.Statescript.Node;
|
|
|
|
namespace Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers.Bases;
|
|
|
|
public abstract partial class BinaryNestedResolverResourceBase : StatescriptResolverResource
|
|
{
|
|
protected abstract string PropertyNamePrefix { get; }
|
|
|
|
protected abstract IPropertyResolver CreateResolver(
|
|
IPropertyResolver leftResolver,
|
|
IPropertyResolver rightResolver,
|
|
Graph graph);
|
|
|
|
[Export]
|
|
public StatescriptResolverResource? Left { get; set; }
|
|
|
|
[Export]
|
|
public StatescriptResolverResource? Right { get; set; }
|
|
|
|
[Export]
|
|
public bool LeftFolded { get; set; }
|
|
|
|
[Export]
|
|
public bool RightFolded { get; set; }
|
|
|
|
public override void BindInput(Graph graph, ForgeNode runtimeNode, string nodeId, byte index)
|
|
{
|
|
IPropertyResolver resolver = BuildResolver(graph);
|
|
DefineAndBindInputProperty(graph, runtimeNode, $"{PropertyNamePrefix}_{nodeId}_{index}", index, resolver);
|
|
}
|
|
|
|
public override IPropertyResolver BuildResolver(Graph graph)
|
|
{
|
|
IPropertyResolver leftResolver = Left?.BuildResolver(graph) ?? CreateDefaultOperandResolver();
|
|
IPropertyResolver rightResolver = Right?.BuildResolver(graph) ?? CreateDefaultOperandResolver();
|
|
return CreateResolver(leftResolver, rightResolver, graph);
|
|
}
|
|
|
|
protected virtual IPropertyResolver CreateDefaultOperandResolver()
|
|
{
|
|
return new VariantResolver(default, typeof(int));
|
|
}
|
|
}
|