49 lines
1.4 KiB
C#
49 lines
1.4 KiB
C#
// Copyright © Gamesmiths Guild.
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#if TOOLS
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using System;
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using Gamesmiths.Forge.Godot.Editor.Statescript.Resolvers.Bases;
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using Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers;
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using Godot;
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using ForgeVariant128 = Gamesmiths.Forge.Statescript.Variant128;
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using SysVector2 = System.Numerics.Vector2;
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using SysVector3 = System.Numerics.Vector3;
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namespace Gamesmiths.Forge.Godot.Editor.Statescript.Resolvers;
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[Tool]
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internal sealed partial class ReflectResolverEditor : BinaryNestedResolverEditorBase<ReflectResolverResource>
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{
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public override string DisplayName => "Reflect";
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public override string ResolverTypeId => "Reflect";
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protected override Type[] FactoryExpectedTypes => [typeof(SysVector2), typeof(SysVector3)];
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protected override Type NestedExpectedType => typeof(ForgeVariant128);
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protected override string LeftTitle => "Incident:";
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protected override string RightTitle => "Normal:";
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public override bool IsCompatibleWith(Type expectedType)
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{
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return expectedType == typeof(ForgeVariant128)
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|| expectedType == typeof(SysVector2)
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|| expectedType == typeof(SysVector3);
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}
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protected override Type[] GetFactoryExpectedTypes(Type expectedType)
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{
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return expectedType == typeof(ForgeVariant128)
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? [typeof(SysVector2), typeof(SysVector3)]
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: [expectedType];
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}
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protected override Type GetNestedExpectedType(Type expectedType)
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{
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return expectedType;
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}
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}
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#endif
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