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MovementTests/addons/forge/editor/statescript/resolvers/ModuloResolverEditor.cs
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update forge
2026-05-17 00:06:44 +02:00

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902 B
C#

// Copyright © Gamesmiths Guild.
#if TOOLS
using System;
using Gamesmiths.Forge.Godot.Editor.Statescript.Resolvers.Bases;
using Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers;
using Godot;
using ForgeVariant128 = Gamesmiths.Forge.Statescript.Variant128;
namespace Gamesmiths.Forge.Godot.Editor.Statescript.Resolvers;
[Tool]
internal sealed partial class ModuloResolverEditor : BinaryNestedResolverEditorBase<ModuloResolverResource>
{
public override string DisplayName => "Modulo";
public override string ResolverTypeId => "Modulo";
protected override Type[] FactoryExpectedTypes => [typeof(int), typeof(float), typeof(double)];
protected override Type NestedExpectedType => typeof(ForgeVariant128);
public override bool IsCompatibleWith(Type expectedType)
{
return expectedType == typeof(ForgeVariant128) || ResolverEditorCompatibility.IsNumericType(expectedType);
}
}
#endif