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48 lines
1.7 KiB
GDScript
48 lines
1.7 KiB
GDScript
## Base interface of all GdUnit asserts
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@abstract class_name GdUnitAssert
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extends RefCounted
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## Verifies that the current value is null.
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@abstract func is_null() -> GdUnitAssert
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## Verifies that the current value is not null.
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@abstract func is_not_null() -> GdUnitAssert
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## Verifies that the current value is equal to expected one.
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@abstract func is_equal(expected: Variant) -> GdUnitAssert
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## Verifies that the current value is not equal to expected one.
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@abstract func is_not_equal(expected: Variant) -> GdUnitAssert
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## Overrides the default failure message by given custom message.[br]
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## This function allows you to replace the automatically generated failure message with a more specific
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## or user-friendly message that better describes the test failure context.[br]
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## Usage:
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## [codeblock]
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## # Override with custom context-specific message
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## func test_player_inventory():
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## assert_that(player.get_item_count("sword"))\
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## .override_failure_message("Player should have exactly one sword")\
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## .is_equal(1)
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## [/codeblock]
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@abstract func override_failure_message(message: String) -> GdUnitAssert
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## Appends a custom message to the failure message.[br]
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## This can be used to add additional information to the generated failure message
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## while keeping the original assertion details for better debugging context.[br]
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## Usage:
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## [codeblock]
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## # Add context to existing failure message
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## func test_player_health():
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## assert_that(player.health)\
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## .append_failure_message("Player was damaged by: %s" % last_damage_source)\
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## .is_greater(0)
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## [/codeblock]
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@abstract func append_failure_message(message: String) -> GdUnitAssert
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