80 lines
3.5 KiB
Plaintext
80 lines
3.5 KiB
Plaintext
[gd_scene load_steps=16 format=3 uid="uid://c4de28wapdqtp"]
|
|
|
|
[ext_resource type="Script" path="res://guide_examples/mouse_position_2d/mouse_position.gd" id="1_rkyn8"]
|
|
[ext_resource type="Resource" uid="uid://cfbk5croqnocs" path="res://guide_examples/mouse_position_2d/mapping_contexts/mouse_position.tres" id="2_f4xly"]
|
|
[ext_resource type="PackedScene" uid="uid://dkr80d2pi0d41" path="res://addons/guide/debugger/guide_debugger.tscn" id="2_yylue"]
|
|
[ext_resource type="Resource" uid="uid://y7q516rtjlt8" path="res://guide_examples/mouse_position_2d/mapping_contexts/actions/cursor.tres" id="3_e2cui"]
|
|
[ext_resource type="Resource" uid="uid://cap7r63x8tait" path="res://guide_examples/mouse_position_2d/mapping_contexts/actions/spawn.tres" id="3_e16oi"]
|
|
[ext_resource type="Theme" uid="uid://dot0gi1yoqmrl" path="res://guide_examples/shared/ui_theme.tres" id="3_xcjwc"]
|
|
[ext_resource type="Script" path="res://guide_examples/mouse_position_2d/camera_2d.gd" id="3_xpjlw"]
|
|
[ext_resource type="PackedScene" uid="uid://cj8m2n32yjxka" path="res://guide_examples/mouse_position_2d/godot_head.tscn" id="5_6xobh"]
|
|
[ext_resource type="Resource" uid="uid://ehdejslyo58y" path="res://guide_examples/mouse_position_2d/mapping_contexts/actions/camera_movement.tres" id="5_snwnm"]
|
|
[ext_resource type="Texture2D" uid="uid://slnmn5k0drdb" path="res://guide_examples/mouse_position_2d/background.svg" id="6_1tobk"]
|
|
[ext_resource type="Script" path="res://guide_examples/mouse_position_2d/background.gd" id="7_4oihe"]
|
|
[ext_resource type="Resource" uid="uid://6dm5j1sdhdp2" path="res://guide_examples/mouse_position_2d/mapping_contexts/actions/camera_zoom.tres" id="8_6tg1h"]
|
|
[ext_resource type="Script" path="res://guide_examples/shared/instructions_label.gd" id="9_y8piq"]
|
|
|
|
[sub_resource type="Shader" id="Shader_v4pj1"]
|
|
code = "shader_type canvas_item;
|
|
|
|
uniform vec2 scale;
|
|
uniform vec2 offset;
|
|
|
|
void vertex() {
|
|
UV = UV * scale + offset;
|
|
}
|
|
|
|
|
|
//void light() {
|
|
// Called for every pixel for every light affecting the CanvasItem.
|
|
// Uncomment to replace the default light processing function with this one.
|
|
//}
|
|
"
|
|
|
|
[sub_resource type="ShaderMaterial" id="ShaderMaterial_1sa2x"]
|
|
shader = SubResource("Shader_v4pj1")
|
|
shader_parameter/scale = Vector2(1, 1)
|
|
shader_parameter/offset = Vector2(0, 0)
|
|
|
|
[node name="MousePosition" type="Node2D"]
|
|
script = ExtResource("1_rkyn8")
|
|
mapping_context = ExtResource("2_f4xly")
|
|
spawn = ExtResource("3_e16oi")
|
|
cursor = ExtResource("3_e2cui")
|
|
godot_head_scene = ExtResource("5_6xobh")
|
|
|
|
[node name="Camera2D" type="Camera2D" parent="."]
|
|
script = ExtResource("3_xpjlw")
|
|
camera_movement = ExtResource("5_snwnm")
|
|
camera_zoom = ExtResource("8_6tg1h")
|
|
|
|
[node name="BG" type="Sprite2D" parent="."]
|
|
texture_repeat = 2
|
|
material = SubResource("ShaderMaterial_1sa2x")
|
|
texture = ExtResource("6_1tobk")
|
|
centered = false
|
|
script = ExtResource("7_4oihe")
|
|
|
|
[node name="UILayer" type="CanvasLayer" parent="."]
|
|
|
|
[node name="RichTextLabel" type="RichTextLabel" parent="UILayer"]
|
|
anchors_preset = 1
|
|
anchor_left = 1.0
|
|
anchor_right = 1.0
|
|
offset_left = -107.0
|
|
offset_top = 41.0
|
|
offset_right = -67.0
|
|
offset_bottom = 81.0
|
|
grow_horizontal = 0
|
|
theme = ExtResource("3_xcjwc")
|
|
script = ExtResource("9_y8piq")
|
|
instructions_text = "%s to move the camera.
|
|
%s to zoom the camera.
|
|
%s to place a Godot head."
|
|
actions = Array[Resource("res://addons/guide/guide_action.gd")]([ExtResource("5_snwnm"), ExtResource("8_6tg1h"), ExtResource("3_e16oi")])
|
|
|
|
[node name="DebuggerLayer" type="CanvasLayer" parent="."]
|
|
|
|
[node name="GuideDebugger" parent="DebuggerLayer" instance=ExtResource("2_yylue")]
|
|
theme = ExtResource("3_xcjwc")
|