109 lines
3.6 KiB
Plaintext
109 lines
3.6 KiB
Plaintext
[gd_scene load_steps=7 format=3 uid="uid://i4v5fyt2ix01"]
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[ext_resource type="PackedScene" uid="uid://nji5r3vfeuwg" path="res://godot_state_charts_examples/random_transitions/wandering_frog/wandering_frog.tscn" id="1_r2x6m"]
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[ext_resource type="PackedScene" uid="uid://bcwkugn6v3oy7" path="res://addons/godot_state_charts/utilities/state_chart_debugger.tscn" id="2_n8tkm"]
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[sub_resource type="Shader" id="Shader_8j6vc"]
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code = "shader_type canvas_item;
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void fragment() {
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COLOR.rgb *= (1.0-0.3*(1.0-UV.y));
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}
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void vertex() {
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VERTEX.x -= UV.y * (0.5 - UV.x) * 100.0;
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}
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"
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_8axp2"]
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shader = SubResource("Shader_8j6vc")
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_fkyfr"]
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size = Vector2(36, 418)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_e3j0h"]
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size = Vector2(405, 35)
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[node name="Random Transitions" type="Node2D"]
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[node name="Ground" type="ColorRect" parent="."]
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material = SubResource("ShaderMaterial_8axp2")
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offset_left = 39.0
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offset_top = 68.0
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offset_right = 319.0
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offset_bottom = 478.0
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color = Color(0.0980392, 0.560784, 0.152941, 1)
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[node name="ColliderLeft" type="StaticBody2D" parent="."]
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position = Vector2(0, 40)
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collision_layer = 2
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[node name="CollisionShape2D" type="CollisionShape2D" parent="ColliderLeft"]
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position = Vector2(35, 199)
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shape = SubResource("RectangleShape2D_fkyfr")
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[node name="ColliderRight" type="StaticBody2D" parent="."]
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position = Vector2(329, 45)
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collision_layer = 2
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collision_mask = 2
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[node name="CollisionShape2D" type="CollisionShape2D" parent="ColliderRight"]
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position = Vector2(-9, 196)
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shape = SubResource("RectangleShape2D_fkyfr")
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[node name="ColliderTop" type="StaticBody2D" parent="."]
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position = Vector2(375, 45)
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collision_layer = 2
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collision_mask = 2
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[node name="CollisionShape2D" type="CollisionShape2D" parent="ColliderTop"]
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position = Vector2(-176, 12)
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shape = SubResource("RectangleShape2D_e3j0h")
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[node name="ColliderBottom" type="StaticBody2D" parent="."]
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position = Vector2(375, 428)
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collision_layer = 2
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collision_mask = 2
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[node name="CollisionShape2D" type="CollisionShape2D" parent="ColliderBottom"]
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position = Vector2(-188, -27)
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shape = SubResource("RectangleShape2D_e3j0h")
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[node name="WanderingFrog" parent="." instance=ExtResource("1_r2x6m")]
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modulate = Color(0.454902, 0.458824, 1, 1)
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position = Vector2(106, 158)
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[node name="WanderingFrog2" parent="." instance=ExtResource("1_r2x6m")]
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position = Vector2(224, 208)
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[node name="WanderingFrog3" parent="." instance=ExtResource("1_r2x6m")]
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position = Vector2(149, 275)
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[node name="WanderingFrog4" parent="." instance=ExtResource("1_r2x6m")]
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position = Vector2(297, 340)
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[node name="WanderingFrog5" parent="." instance=ExtResource("1_r2x6m")]
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position = Vector2(79, 359)
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[node name="WanderingFrog6" parent="." instance=ExtResource("1_r2x6m")]
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position = Vector2(225, 126)
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[node name="StateChartDebugger" parent="." instance=ExtResource("2_n8tkm")]
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offset_left = 344.0
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offset_top = 33.0
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offset_right = 636.0
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offset_bottom = 438.0
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initial_node_to_watch = NodePath("../WanderingFrog")
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[node name="Label" type="RichTextLabel" parent="."]
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offset_left = 10.0
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offset_top = 375.0
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offset_right = 334.0
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offset_bottom = 459.0
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mouse_filter = 2
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bbcode_enabled = true
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text = "[font_size=10]
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The frogs random movement is controlled by the state chart. Each frog choses to wander or be idle for a random amount of seconds. Even though all frog instances use the same state chart they behave differently because they use random expressions to control which state they enter and for how long they stay in there. The debugger shows the state chart of the blue-tinted frog.
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[/font_size]"
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fit_content = true
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