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MovementTests/systems/weapon/weapon.tres
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[gd_resource type="CylinderMesh" format=3 uid="uid://b7vt0nk2htpo4"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_jv82r"]
use_z_clip_scale = true
z_clip_scale = 0.9
use_fov_override = true
fov_override = 70.0
[resource]
material = SubResource("StandardMaterial3D_jv82r")
top_radius = 0.0
bottom_radius = 0.05
height = 1.0