117 lines
3.9 KiB
YAML
117 lines
3.9 KiB
YAML
name: Create tag and build when new code gets to main
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run-name: Create tag and build when new code gets to main
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on:
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push:
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branches:
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- 'release/*' # only release branches
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tags-ignore:
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- "**"
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env:
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GODOT_VERSION: 4.6
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GAME_NAME: MovementTests
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ITCHIO_USERNAME: Minimata
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ITCHIO_GAMEID: MovementTests
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jobs:
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ReleaseName:
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runs-on: ubuntu-latest
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if: ${{ contains(gitea.ref_name, 'release/') }}
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outputs:
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release_name: ${{ steps.split.outputs._1 }}
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steps:
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- uses: winterjung/split@v2
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id: split
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with:
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msg: ${{ gitea.ref_name }}
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separator: '/'
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Release:
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runs-on: godot
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if: ${{ contains(gitea.ref_name, 'release/') }}
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needs: ReleaseName
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steps:
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- name: Checkout with LFS
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uses: https://git.game-dev.space/minimata/checkout-with-lfs.git@main
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- name: Setup Godot
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id: setup-godot
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uses: https://git.game-dev.space/minimata/setup-godot.git@main
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with:
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godot-version: '4.6'
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dotnet-version: 'net9.0'
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- name: Setup Butler
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shell: bash
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env:
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BUTLER_API_KEY: ${{ secrets.BUTLER_TOKEN }}
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run: |
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mkdir ./tools 2>/dev/null || true
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pushd tools
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curl -sSLfo ./butler.zip "https://broth.itch.zone/butler/linux-amd64/LATEST/archive/default"
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unzip butler.zip
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chmod +x ./butler
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popd
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./tools/butler -V
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- name: Build Windows
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run: |
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mkdir -v -p build/windows
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godot --headless --verbose --build-solutions --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe
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zip -r Windows.zip build/windows
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- name: Upload Windows to itch.io
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shell: bash
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env:
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BUTLER_API_KEY: ${{ secrets.BUTLER_TOKEN }}
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run: |
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versionArgument="--userversion ${{ needs.ReleaseName.outputs.release_name }}"
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./tools/butler push \
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"Windows.zip" \
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${{ env.ITCHIO_USERNAME }}/${{ env.ITCHIO_GAMEID }}:windows ${versionArgument}
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- name: Build Windows ARM
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run: |
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mkdir -v -p build/windowsArm
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godot --headless --verbose --build-solutions --export-release "Windows ARM" build/windowsArm/${{ env.GAME_NAME }}.exe
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zip -r WindowsArm.zip build/windowsArm
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- name: Upload Windows to itch.io
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shell: bash
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env:
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BUTLER_API_KEY: ${{ secrets.BUTLER_TOKEN }}
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run: |
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versionArgument="--userversion ${{ needs.ReleaseName.outputs.release_name }}"
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./tools/butler push \
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"WindowsArm.zip" \
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${{ env.ITCHIO_USERNAME }}/${{ env.ITCHIO_GAMEID }}:windows-arm ${versionArgument}
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- name: Linux Build
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run: |
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mkdir -v -p build/linux
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godot --headless --verbose --export-release "Linux/X11" build/linux/${{ env.GAME_NAME }}.x86_64
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zip -r Linux.zip build/linux
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- name: Upload Windows to itch.io
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shell: bash
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env:
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BUTLER_API_KEY: ${{ secrets.BUTLER_TOKEN }}
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run: |
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versionArgument="--userversion ${{ needs.ReleaseName.outputs.release_name }}"
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./tools/butler push \
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"Linux.zip" \
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${{ env.ITCHIO_USERNAME }}/${{ env.ITCHIO_GAMEID }}:linux ${versionArgument}
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- name: Mac Build
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run: |
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mkdir -v -p build/mac
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godot --headless --verbose --export-release "macOS" build/mac/${{ env.GAME_NAME }}.zip
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zip -r Mac.zip build/mac
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- name: Upload Windows to itch.io
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shell: bash
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env:
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BUTLER_API_KEY: ${{ secrets.BUTLER_TOKEN }}
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run: |
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versionArgument="--userversion ${{ needs.ReleaseName.outputs.release_name }}"
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./tools/butler push \
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"Mac.zip" \
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${{ env.ITCHIO_USERNAME }}/${{ env.ITCHIO_GAMEID }}:mac ${versionArgument}
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