Files
MovementTests/forge/abilities/ForgeSimpleHitBehavior.cs

39 lines
1.4 KiB
C#

using Gamesmiths.Forge.Abilities;
using Gamesmiths.Forge.Effects;
using Gamesmiths.Forge.Godot.Resources;
using Gamesmiths.Forge.Godot.Resources.Abilities;
using Godot;
namespace Movementtests.forge.abilities;
public record SimpleHitEffectData(Vector3 SourceLocation, Vector3 TargetLocation, float Magnitude = 1);
public class SimpleHitBehavior(ForgeEffectData? damage) : IAbilityBehavior
{
public void OnStarted(AbilityBehaviorContext context)
{
if (context.Target == null || damage == null) return;
var sourceLocation = (context.Source as Node3D)?.GlobalPosition ?? Vector3.Zero;
var targetLocation = (context.Target as Node3D)?.GlobalPosition ?? Vector3.Zero;
var magnitude = context.Magnitude == 0 ? 1 : context.Magnitude;
var effect = new Effect(damage.GetEffectData(), new EffectOwnership(context.Owner, context.Owner));
context.Target.EffectsManager.ApplyEffect(effect, new SimpleHitEffectData(sourceLocation, targetLocation, magnitude));
// context.InstanceHandle.End();
}
public void OnEnded(AbilityBehaviorContext context)
{
context.AbilityHandle.CommitAbility();
}
}
[Tool]
[GlobalClass]
public partial class ForgeSimpleHitBehavior : ForgeAbilityBehavior
{
[Export] public ForgeEffectData? DamageEffect { get; set; }
public override IAbilityBehavior GetBehavior() => new SimpleHitBehavior(DamageEffect);
}