99 lines
1.8 KiB
C#
99 lines
1.8 KiB
C#
// Copyright © Gamesmiths Guild.
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using System;
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using Gamesmiths.Forge.Core;
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using Godot;
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namespace Gamesmiths.Forge.Godot.Core;
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public class ForgeRandom : IRandom, IDisposable
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{
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private readonly RandomNumberGenerator _randomNumberGenerator;
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public ForgeRandom()
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{
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_randomNumberGenerator = new RandomNumberGenerator();
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_randomNumberGenerator.Randomize();
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}
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public void NextBytes(byte[] buffer)
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{
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for (var i = 0; i < buffer.Length; i++)
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{
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buffer[i] = (byte)_randomNumberGenerator.RandiRange(0, 255);
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}
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}
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public void NextBytes(Span<byte> buffer)
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{
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for (var i = 0; i < buffer.Length; i++)
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{
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buffer[i] = (byte)_randomNumberGenerator.RandiRange(0, 255);
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}
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}
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public double NextDouble()
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{
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return _randomNumberGenerator.Randf();
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}
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public int NextInt()
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{
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return (int)_randomNumberGenerator.Randi();
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}
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public int NextInt(int maxValue)
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{
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return _randomNumberGenerator.RandiRange(0, maxValue - 1);
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}
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public int NextInt(int minValue, int maxValue)
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{
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return _randomNumberGenerator.RandiRange(minValue, maxValue - 1);
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}
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public long NextInt64()
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{
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unchecked
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{
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var high = _randomNumberGenerator.Randi();
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var low = _randomNumberGenerator.Randi();
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return ((long)high << 32) | low;
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}
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}
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public long NextInt64(long maxValue)
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{
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return NextInt64(0, maxValue);
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}
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public long NextInt64(long minValue, long maxValue)
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{
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if (minValue >= maxValue)
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{
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throw new ArgumentOutOfRangeException(nameof(minValue), "minValue must be less than maxValue.");
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}
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var range = (ulong)(maxValue - minValue);
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var rand = (ulong)NextInt64();
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return (long)(rand % range) + minValue;
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}
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public float NextSingle()
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{
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return _randomNumberGenerator.Randf();
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}
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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protected virtual void Dispose(bool disposing)
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{
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_randomNumberGenerator.Dispose();
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}
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}
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