42 lines
1.4 KiB
GDScript
42 lines
1.4 KiB
GDScript
@tool
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class_name CSGTopToolkitBar extends Control
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func _enter_tree():
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EditorInterface.get_selection().selection_changed.connect(_on_selection_changed)
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_on_selection_changed()
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# Attempt to find buttons and add tooltips if present
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var refresh_btn = find_child("Refresh", true, false)
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if refresh_btn and refresh_btn is Button:
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refresh_btn.tooltip_text = "Regenerate preview instances"
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var bake_btn = find_child("Bake", true, false)
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if bake_btn and bake_btn is Button:
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bake_btn.tooltip_text = "Bake generated instances into the scene (makes them persistent)"
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func _exit_tree():
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EditorInterface.get_selection().selection_changed.disconnect(_on_selection_changed)
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func _on_selection_changed():
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var selection = EditorInterface.get_selection().get_selected_nodes()
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if selection.is_empty():
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hide()
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elif selection[0] is CSGRepeater3D or selection[0] is CSGSpreader3D:
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show()
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else:
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hide()
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func _on_refresh_pressed():
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var selection = EditorInterface.get_selection().get_selected_nodes()
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if (selection.is_empty()):
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return
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if selection[0] is CSGRepeater3D:
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selection[0].call("repeat_template")
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elif selection[0] is CSGSpreader3D:
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selection[0].call("spread_template")
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func _on_bake_pressed():
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var selection = EditorInterface.get_selection().get_selected_nodes()
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if selection.is_empty():
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return
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if selection[0] is CSGRepeater3D or selection[0] is CSGSpreader3D:
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selection[0].call("bake_instances")
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