Files
MovementTests/menus/scenes/overlaid_menus/inventory_wrapper.gd

13 lines
277 B
GDScript

@tool
@icon("res://assets/ui/IconGodotNode/control/icon_crate_02.png")
class_name InventoryWrapper
extends OverlaidMenu
@onready var inventory: Control = %Inventory
func _ready() -> void:
if Engine.is_editor_hint(): return
func _on_close_button_pressed() -> void:
close()