Files
MovementTests/systems/head/HeadSystem.cs
2025-10-28 14:08:41 +01:00

45 lines
1.4 KiB
C#

using System;
using Godot;
namespace Movementtests.systems;
public partial class HeadSystem : Node3D
{
private Camera3D _camera;
private Marker3D _cameraAnchor;
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
public float LookSensitivity { get; set; } = 1f;
public void Init()
{
Input.SetMouseMode(Input.MouseModeEnum.Captured);
_camera = GetNode<Camera3D>("CameraSmooth/Camera3D");
_cameraAnchor = GetNode<Marker3D>("CameraAnchor");
}
public void LookAround(Vector2 lookDir, float sensitivitMultiplier = 1f)
{
// Horizontal movement of head
float angleForHorizontalRotation = lookDir.X * LookSensitivity * sensitivitMultiplier;
RotateY(angleForHorizontalRotation);
// Vertical movement of head
Vector3 currentCameraRotation = _cameraAnchor.Rotation;
currentCameraRotation.X += Convert.ToSingle(lookDir.Y * LookSensitivity * sensitivitMultiplier);
currentCameraRotation.X = Mathf.Clamp(currentCameraRotation.X, Mathf.DegToRad(-90f), Mathf.DegToRad(90f));
_cameraAnchor.Rotation = currentCameraRotation;
_camera.GlobalTransform = _cameraAnchor.GetGlobalTransformInterpolated();
}
public Vector3 GetForwardHorizontalVector()
{
return GetGlobalTransform().Basis.Z;
}
public void SetHeight(float height)
{
Position = new Vector3(Position.X, height, Position.Z);
}
}