Files
MovementTests/addons/maaacks_game_template/base/scripts/global_state.gd
2025-06-10 18:46:20 +02:00

51 lines
1.5 KiB
GDScript

class_name GlobalState
extends Node
const SAVE_STATE_PATH = "user://global_state.tres"
const NO_VERSION_NAME = "0.0.0"
static var current : GlobalStateData
static var current_version : String
static func _log_opened() -> void:
if current is GlobalStateData:
current.last_unix_time_opened = int(Time.get_unix_time_from_system())
static func _log_version() -> void:
if current is GlobalStateData:
current_version = ProjectSettings.get_setting("application/config/version", NO_VERSION_NAME)
if current_version.is_empty():
current_version = NO_VERSION_NAME
if not current.first_version_opened:
current.first_version_opened = current_version
current.last_version_opened = current_version
static func _load_current_state() -> void:
if FileAccess.file_exists(SAVE_STATE_PATH):
current = ResourceLoader.load(SAVE_STATE_PATH)
if not current:
current = GlobalStateData.new()
static func open() -> void:
_load_current_state()
_log_opened()
_log_version()
save()
static func save() -> void:
if current is GlobalStateData:
ResourceSaver.save(current, SAVE_STATE_PATH)
static func has_state(state_key : String) -> bool:
if current is not GlobalStateData: return false
return current.has_state(state_key)
static func get_state(state_key : String, state_type_path : String) -> Resource:
if current is not GlobalStateData: return
return current.get_state(state_key, state_type_path)
static func reset() -> void:
if current is not GlobalStateData: return
current.states.clear()
save()