57 lines
1.6 KiB
C#
57 lines
1.6 KiB
C#
// Copyright © Gamesmiths Guild.
|
|
|
|
using Gamesmiths.Forge.Core;
|
|
using Gamesmiths.Forge.Statescript;
|
|
using Gamesmiths.Forge.Statescript.Properties;
|
|
using Godot;
|
|
|
|
using ForgeNode = Gamesmiths.Forge.Statescript.Node;
|
|
|
|
namespace Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers;
|
|
|
|
/// <summary>
|
|
/// Resolver resource that reads a value from a Forge entity attribute at runtime.
|
|
/// </summary>
|
|
[Tool]
|
|
[GlobalClass]
|
|
public partial class AttributeResolverResource : StatescriptResolverResource
|
|
{
|
|
/// <inheritdoc/>
|
|
public override string ResolverTypeId => "Attribute";
|
|
|
|
/// <summary>
|
|
/// Gets or sets the attribute set class name.
|
|
/// </summary>
|
|
[Export]
|
|
public string AttributeSetClass { get; set; } = string.Empty;
|
|
|
|
/// <summary>
|
|
/// Gets or sets the attribute name within the attribute set.
|
|
/// </summary>
|
|
[Export]
|
|
public string AttributeName { get; set; } = string.Empty;
|
|
|
|
/// <inheritdoc/>
|
|
public override void BindInput(Graph graph, ForgeNode runtimeNode, string nodeId, byte index)
|
|
{
|
|
if (string.IsNullOrEmpty(AttributeSetClass) || string.IsNullOrEmpty(AttributeName))
|
|
{
|
|
return;
|
|
}
|
|
|
|
var attributeKey = new StringKey($"{AttributeSetClass}.{AttributeName}");
|
|
var propertyName = new StringKey($"__attr_{nodeId}_{index}");
|
|
|
|
graph.VariableDefinitions.DefineProperty(propertyName, new AttributeResolver(attributeKey));
|
|
|
|
runtimeNode.BindInput(index, propertyName);
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public override IPropertyResolver BuildResolver(Graph graph)
|
|
{
|
|
var attributeKey = new StringKey($"{AttributeSetClass}.{AttributeName}");
|
|
return new AttributeResolver(attributeKey);
|
|
}
|
|
}
|