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MovementTests/addons/forge/resources/statescript/resolvers/ActivationDataResolverResource.cs
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Replicated the weapon flying tick setup using resources
2026-04-07 16:32:26 +02:00

106 lines
3.4 KiB
C#

// Copyright © Gamesmiths Guild.
using System;
using Gamesmiths.Forge.Core;
using Gamesmiths.Forge.Statescript;
using Gamesmiths.Forge.Statescript.Properties;
using Godot;
using ForgeNode = Gamesmiths.Forge.Statescript.Node;
namespace Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers;
/// <summary>
/// Resolver resource that binds a node property to a field declared by an <see cref="IActivationDataProvider"/>.
/// </summary>
/// <remarks>
/// At build time the resolver defines a graph variable for the field so that the data binder can write to it, and binds
/// the node input to that variable. At runtime the value is read from the graph's variables after the data binder has
/// populated them.
/// </remarks>
[Tool]
[GlobalClass]
public partial class ActivationDataResolverResource : StatescriptResolverResource
{
/// <inheritdoc/>
public override string ResolverTypeId => "ActivationData";
/// <summary>
/// Gets or sets the class name of the <see cref="IActivationDataProvider"/> implementation that declares the field.
/// </summary>
[Export]
public string ProviderClassName { get; set; } = string.Empty;
/// <summary>
/// Gets or sets the name of the activation data field to bind to.
/// </summary>
[Export]
public string FieldName { get; set; } = string.Empty;
/// <summary>
/// Gets or sets the expected type of the activation data field.
/// </summary>
[Export]
public StatescriptVariableType FieldType { get; set; } = StatescriptVariableType.Int;
/// <inheritdoc/>
public override void BindInput(Graph graph, ForgeNode runtimeNode, string nodeId, byte index)
{
if (string.IsNullOrEmpty(ProviderClassName))
{
GD.PushError(
$"Statescript: Activation Data resolver on node '{nodeId}' (input {index}) " +
"has no provider selected. Select a provider and field in the graph editor.");
return;
}
if (string.IsNullOrEmpty(FieldName))
{
GD.PushError(
$"Statescript: Activation Data resolver on node '{nodeId}' (input {index}) " +
$"has provider '{ProviderClassName}' but no field selected. " +
"Select a field in the graph editor.");
return;
}
Type clrType = StatescriptVariableTypeConverter.ToSystemType(FieldType);
var variableName = new StringKey(FieldName);
// Define the variable so the data binder's SetVar call succeeds at runtime.
// Check if the variable is already defined to avoid duplicates when multiple nodes bind the same field.
var alreadyDefined = false;
foreach (VariableDefinition existing in graph.VariableDefinitions.VariableDefinitions)
{
if (existing.Name == variableName)
{
alreadyDefined = true;
break;
}
}
if (!alreadyDefined)
{
graph.VariableDefinitions.VariableDefinitions.Add(
new VariableDefinition(variableName, default, clrType));
}
runtimeNode.BindInput(index, variableName);
}
/// <inheritdoc/>
public override IPropertyResolver BuildResolver(Graph graph)
{
if (string.IsNullOrEmpty(ProviderClassName) || string.IsNullOrEmpty(FieldName))
{
GD.PushError(
"Statescript: Activation Data resolver has incomplete configuration " +
$"(provider: '{ProviderClassName}', field: '{FieldName}'). " +
"The resolver will return a default value.");
return new VariantResolver(default, typeof(int));
}
Type clrType = StatescriptVariableTypeConverter.ToSystemType(FieldType);
return new VariableResolver(new StringKey(FieldName), clrType);
}
}