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MovementTests/addons/gdUnit4/src/core/_TestCase.gd
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fixed camera and sword animation issue and upgraded to Godot 4.6
2026-01-27 17:47:19 +01:00

254 lines
6.7 KiB
GDScript

class_name _TestCase
extends Node
signal completed()
var _test_case: GdUnitTestCase
var _attribute: TestCaseAttribute
var _current_iteration: int = -1
var _expect_to_interupt := false
var _timer: Timer
var _interupted := false
var _terminated := false
var _failed := false
var _parameter_set_resolver: GdUnitTestParameterSetResolver
var _is_disposed := false
var _func_state: Variant
func _init(test_case: GdUnitTestCase, attribute: TestCaseAttribute, fd: GdFunctionDescriptor) -> void:
_test_case = test_case
_attribute = attribute
set_function_descriptor(fd)
func execute(p_test_parameter := Array(), p_iteration := 0) -> void:
_failure_received(false)
_current_iteration = p_iteration - 1
if _current_iteration == - 1:
_set_failure_handler()
set_timeout()
if is_parameterized():
execute_parameterized()
elif not p_test_parameter.is_empty():
update_fuzzers(p_test_parameter, p_iteration)
_execute_test_case(test_name(), p_test_parameter)
else:
_execute_test_case(test_name(), [])
await completed
func execute_parameterized() -> void:
_failure_received(false)
set_timeout()
# Resolve parameter set at runtime to include runtime variables
var test_parameters := await _resolve_test_parameters(_test_case.attribute_index)
if test_parameters.is_empty():
return
await _execute_test_case(test_name(), test_parameters)
func _resolve_test_parameters(attribute_index: int) -> Array:
var result := _parameter_set_resolver.load_parameter_sets(get_parent())
if result.is_error():
do_skip(true, result.error_message())
await (Engine.get_main_loop() as SceneTree).process_frame
completed.emit()
return []
# validate the parameter set
var parameter_sets: Array = result.value()
result = _parameter_set_resolver.validate(parameter_sets, attribute_index)
if result.is_error():
do_skip(true, result.error_message())
await (Engine.get_main_loop() as SceneTree).process_frame
completed.emit()
return []
@warning_ignore("unsafe_method_access")
var test_parameters: Array = parameter_sets[attribute_index].duplicate()
# We need here to add a empty array to override the `test_parameters` to prevent initial "default" parameters from being used.
# This prevents objects in the argument list from being unnecessarily re-instantiated.
test_parameters.append([])
return test_parameters
func dispose() -> void:
if _is_disposed:
return
_is_disposed = true
Engine.remove_meta("GD_TEST_FAILURE")
stop_timer()
_remove_failure_handler()
_attribute.fuzzers.clear()
@warning_ignore("shadowed_variable_base_class", "redundant_await")
func _execute_test_case(name: String, test_parameter: Array) -> void:
# save the function state like GDScriptFunctionState to dispose at test timeout to prevent orphan state
_func_state = get_parent().callv(name, test_parameter)
await _func_state
# needs at least on await otherwise it breaks the awaiting chain
await (Engine.get_main_loop() as SceneTree).process_frame
completed.emit()
func update_fuzzers(input_values: Array, iteration: int) -> void:
for fuzzer :Variant in input_values:
if fuzzer is Fuzzer:
fuzzer._iteration_index = iteration + 1
func set_timeout() -> void:
if is_instance_valid(_timer):
return
var time: float = _attribute.timeout / 1000.0
_timer = Timer.new()
add_child(_timer)
_timer.set_name("gdunit_test_case_timer_%d" % _timer.get_instance_id())
@warning_ignore("return_value_discarded")
_timer.timeout.connect(do_interrupt, CONNECT_DEFERRED)
_timer.set_one_shot(true)
_timer.set_wait_time(time)
_timer.set_autostart(false)
_timer.start()
func do_interrupt() -> void:
_interupted = true
# We need to dispose manually the function state here
GdObjects.dispose_function_state(_func_state)
if not is_expect_interupted():
var execution_context := GdUnitThreadManager.get_current_context().get_execution_context()
if is_fuzzed():
execution_context.add_report(GdUnitReport.new()\
.create(GdUnitReport.INTERUPTED, line_number(), GdAssertMessages.fuzzer_interuped(_current_iteration, "timedout")))
else:
execution_context.add_report(GdUnitReport.new()\
.create(GdUnitReport.INTERUPTED, line_number(), GdAssertMessages.test_timeout(_attribute.timeout)))
completed.emit()
func do_terminate() -> void:
_terminated = true
# We need to dispose manually the function state here
GdObjects.dispose_function_state(_func_state)
var execution_context := GdUnitThreadManager.get_current_context().get_execution_context()
execution_context.add_report(GdUnitReport.new()\
.create(GdUnitReport.TERMINATED, line_number(), GdAssertMessages.test_session_terminated()))
completed.emit()
func _set_failure_handler() -> void:
if not GdUnitSignals.instance().gdunit_set_test_failed.is_connected(_failure_received):
@warning_ignore("return_value_discarded")
GdUnitSignals.instance().gdunit_set_test_failed.connect(_failure_received)
func _remove_failure_handler() -> void:
if GdUnitSignals.instance().gdunit_set_test_failed.is_connected(_failure_received):
GdUnitSignals.instance().gdunit_set_test_failed.disconnect(_failure_received)
func _failure_received(is_failed: bool) -> void:
# is already failed?
if _failed:
return
_failed = is_failed
Engine.set_meta("GD_TEST_FAILURE", is_failed)
func stop_timer() -> void:
# finish outstanding timeouts
if is_instance_valid(_timer):
_timer.stop()
_timer.call_deferred("free")
_timer = null
func expect_to_interupt() -> void:
_expect_to_interupt = true
func is_interupted() -> bool:
return _interupted
func is_expect_interupted() -> bool:
return _expect_to_interupt
func is_terminated() -> bool:
return _terminated
func is_parameterized() -> bool:
return _parameter_set_resolver.is_parameterized()
func is_skipped() -> bool:
return _attribute.is_skipped
func skip_info() -> String:
return _attribute.skip_reason
func id() -> GdUnitGUID:
return _test_case.guid
func test_name() -> String:
return _test_case.test_name
func line_number() -> int:
return _test_case.line_number
func iterations() -> int:
return _attribute.fuzzer_iterations
func seed_value() -> int:
return _attribute.test_seed
func is_fuzzed() -> bool:
return not _attribute.fuzzers.is_empty()
func fuzzer_arguments() -> Array[GdFunctionArgument]:
return _attribute.fuzzers
func script_path() -> String:
return _test_case.source_file
func ResourcePath() -> String:
return _test_case.source_file
func generate_seed() -> void:
if _attribute.test_seed != -1:
seed(_attribute.test_seed)
func do_skip(skipped: bool, reason: String="") -> void:
_attribute.is_skipped = skipped
_attribute.skip_reason = reason
func set_function_descriptor(fd: GdFunctionDescriptor) -> void:
_parameter_set_resolver = GdUnitTestParameterSetResolver.new(fd)
func _to_string() -> String:
return "%s :%d (%dms)" % [get_name(), _test_case.line_number, _attribute.timeout]