Files
MovementTests/scenes/spawners/Spawner.cs

83 lines
2.1 KiB
C#

using Godot;
using System;
using Chickensoft.AutoInject;
using Chickensoft.Introspection;
using Movementtests.managers;
[GlobalClass, Icon("res://assets/ui/IconGodotNode/node_3D/icon_duplicate.png"), Meta(typeof(IAutoNode))]
public partial class Spawner : Node3D
{
public override void _Notification(int what) => this.Notify(what);
[Dependency] public WaveManager WaveManager => this.DependOn<WaveManager>();
[Export(PropertyHint.NodeType)]
public PackedScene? EnemyToSpawn { get; set; }
[Export] public Godot.Collections.Array<EnemyDescription.EnemyType> SupportedEnemyTypes { get; set; } = [];
[Export]
public RMovement? MovementInputs { get; set; }
[Export]
public Node3D Target { get; set; }
[Export(PropertyHint.Range, "0.1, 100, 0.1, or_greater")]
public float SpawnInterval { get; set; } = 1.0f;
[Export]
public bool IsActiveOnStart { get; set; } = true;
[Node("Timer")] private Timer SpawnTimer { get; set; }
public void OnReady()
{
SpawnTimer.WaitTime = SpawnInterval;
SpawnTimer.Timeout += Spawn;
if (IsActiveOnStart) StartSpawning();
}
public void OnResolved()
{
WaveManager.RegisterSpawner(this);
}
public void Spawn()
{
if (EnemyToSpawn == null || !EnemyToSpawn.CanInstantiate()) return;
if (EnemyToSpawn.Instantiate() is not Enemy spawnedInstance) return;
spawnedInstance.Target = Target;
if (MovementInputs != null)
spawnedInstance.RMovement = MovementInputs;
spawnedInstance.Init();
GetTree().GetCurrentScene().AddChild(spawnedInstance);
spawnedInstance.GlobalPosition = GlobalPosition;
}
public Enemy? SpawnEnemy(EnemyDescription description)
{
if (description.Scene.Instantiate() is not Enemy spawnedInstance) return null;
spawnedInstance.Target = Target;
if (description.MovementOverride is not null)
spawnedInstance.RMovement = description.MovementOverride;
spawnedInstance.Init();
GetTree().GetCurrentScene().AddChild(spawnedInstance);
spawnedInstance.GlobalPosition = GlobalPosition;
return spawnedInstance;
}
public void StartSpawning()
{
SpawnTimer.Start();
}
public void StopSpawning()
{
SpawnTimer.Stop();
}
}