Files
MovementTests/addons/forge/resources/statescript/resolvers/QuaternionFromEulerAnglesResolverResource.cs
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update forge
2026-05-17 00:06:44 +02:00

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926 B
C#

// Copyright © Gamesmiths Guild.
using Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers.Bases;
using Gamesmiths.Forge.Statescript;
using Gamesmiths.Forge.Statescript.Properties;
using Godot;
using ForgeEulerOrder = Gamesmiths.Forge.Statescript.Properties.EulerOrder;
namespace Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers;
[Tool]
[GlobalClass]
public partial class QuaternionFromEulerAnglesResolverResource : UnaryNestedResolverResourceBase
{
[Export]
public ForgeEulerOrder Order { get; set; } = ForgeEulerOrder.XYZ;
public override string ResolverTypeId => "QuaternionFromEulerAngles";
protected override string PropertyNamePrefix => "__quateuler";
protected override IPropertyResolver CreateResolver(
IPropertyResolver operandResolver,
Graph graph)
{
return new QuaternionFromEulerAnglesResolver(
operandResolver,
new VariantResolver(new Variant128((int)Order), typeof(int)));
}
}