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MovementTests/addons/forge/editor/statescript/resolvers/QuaternionFromAxisAngleResolverEditor.cs
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update forge
2026-05-17 00:06:44 +02:00

40 lines
1.3 KiB
C#

// Copyright © Gamesmiths Guild.
#if TOOLS
using System;
using Gamesmiths.Forge.Godot.Editor.Statescript.Resolvers.Bases;
using Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers;
using Godot;
using ForgeVariant128 = Gamesmiths.Forge.Statescript.Variant128;
using SysQuaternion = System.Numerics.Quaternion;
using SysVector3 = System.Numerics.Vector3;
namespace Gamesmiths.Forge.Godot.Editor.Statescript.Resolvers;
[Tool]
internal sealed partial class QuaternionFromAxisAngleResolverEditor
: AsymmetricBinaryNestedResolverEditorBase<QuaternionFromAxisAngleResolverResource>
{
public override string DisplayName => "Quaternion From Axis Angle";
public override string ResolverTypeId => "QuaternionFromAxisAngle";
protected override Type[] LeftFactoryExpectedTypes => [typeof(SysVector3)];
protected override Type[] RightFactoryExpectedTypes => ResolverEditorCompatibility.FloatOperandExpectedTypes;
protected override Type LeftNestedExpectedType => typeof(SysVector3);
protected override Type RightNestedExpectedType => typeof(float);
protected override string LeftTitle => "Axis:";
protected override string RightTitle => "Angle:";
public override bool IsCompatibleWith(Type expectedType)
{
return expectedType == typeof(SysQuaternion) || expectedType == typeof(ForgeVariant128);
}
}
#endif