44 lines
1.1 KiB
C#
44 lines
1.1 KiB
C#
// Copyright © Gamesmiths Guild.
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#if TOOLS
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using System;
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using Gamesmiths.Forge.Godot.Editor.Statescript.Resolvers.Bases;
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using Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers;
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using Godot;
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using ForgeVariant128 = Gamesmiths.Forge.Statescript.Variant128;
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using SysVector2 = System.Numerics.Vector2;
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using SysVector3 = System.Numerics.Vector3;
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using SysVector4 = System.Numerics.Vector4;
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namespace Gamesmiths.Forge.Godot.Editor.Statescript.Resolvers;
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[Tool]
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internal sealed partial class DivideResolverEditor
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: NumericVectorOrQuaternionBinaryResolverEditorBase<DivideResolverResource>
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{
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public override string DisplayName => "Divide";
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public override string ResolverTypeId => "Divide";
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protected override Type[] GetFactoryExpectedTypes(Type expectedType)
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{
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return expectedType == typeof(ForgeVariant128)
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? [
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typeof(int),
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typeof(float),
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typeof(double),
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typeof(SysVector2),
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typeof(SysVector3),
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typeof(SysVector4),
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typeof(System.Numerics.Quaternion)
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]
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: [expectedType];
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}
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protected override Type GetNestedExpectedType(Type expectedType)
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{
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return expectedType;
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}
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}
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#endif
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