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MovementTests/addons/forge/editor/statescript/resolvers/AngleResolverEditor.cs
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update forge
2026-05-17 00:06:44 +02:00

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1.1 KiB
C#

// Copyright © Gamesmiths Guild.
#if TOOLS
using System;
using Gamesmiths.Forge.Godot.Editor.Statescript.Resolvers.Bases;
using Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers;
using Godot;
using ForgeVariant128 = Gamesmiths.Forge.Statescript.Variant128;
using SysVector2 = System.Numerics.Vector2;
using SysVector3 = System.Numerics.Vector3;
using SysVector4 = System.Numerics.Vector4;
namespace Gamesmiths.Forge.Godot.Editor.Statescript.Resolvers;
[Tool]
internal sealed partial class AngleResolverEditor
: VectorOrQuaternionBinaryFloatResolverEditorBase<AngleResolverResource>
{
public override string DisplayName => "Angle";
public override string ResolverTypeId => "Angle";
protected override string LeftTitle => "From:";
protected override string RightTitle => "To:";
protected override Type[] GetFactoryExpectedTypes(Type expectedType)
{
if (expectedType == typeof(ForgeVariant128) || ResolverEditorCompatibility.IsFloatType(expectedType))
{
return [typeof(SysVector2), typeof(SysVector3), typeof(SysVector4), typeof(System.Numerics.Quaternion)];
}
return [expectedType];
}
}
#endif