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MovementTests/addons/forge/core/ForgeRandom.cs
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update forge
2026-05-17 00:06:44 +02:00

150 lines
2.8 KiB
C#

// Copyright © Gamesmiths Guild.
using System;
using Gamesmiths.Forge.Core;
using Godot;
namespace Gamesmiths.Forge.Godot.Core;
public class ForgeRandom : IRandom, IDisposable
{
private readonly RandomNumberGenerator _randomNumberGenerator;
public ForgeRandom()
{
_randomNumberGenerator = new RandomNumberGenerator();
_randomNumberGenerator.Randomize();
}
public void NextBytes(byte[] buffer)
{
for (int i = 0; i < buffer.Length; i++)
{
buffer[i] = (byte)_randomNumberGenerator.RandiRange(0, 255);
}
}
public void NextBytes(Span<byte> buffer)
{
for (int i = 0; i < buffer.Length; i++)
{
buffer[i] = (byte)_randomNumberGenerator.RandiRange(0, 255);
}
}
public double NextDouble()
{
double value;
do
{
value = _randomNumberGenerator.Randf();
}
while (value >= 1.0d);
return value;
}
public double NextDoubleInclusive()
{
return _randomNumberGenerator.Randf();
}
public int NextInt()
{
return (int)_randomNumberGenerator.Randi();
}
public int NextInt(int maxValue)
{
return _randomNumberGenerator.RandiRange(0, maxValue - 1);
}
public int NextInt(int minValue, int maxValue)
{
return _randomNumberGenerator.RandiRange(minValue, maxValue - 1);
}
public int NextIntInclusive(int minValue, int maxValue)
{
return _randomNumberGenerator.RandiRange(minValue, maxValue);
}
public long NextInt64()
{
unchecked
{
uint high = _randomNumberGenerator.Randi();
uint low = _randomNumberGenerator.Randi();
return ((long)high << 32) | low;
}
}
public long NextInt64(long maxValue)
{
return NextInt64(0, maxValue);
}
public long NextInt64(long minValue, long maxValue)
{
if (minValue >= maxValue)
{
throw new ArgumentOutOfRangeException(nameof(minValue), "minValue must be less than maxValue.");
}
ulong range = (ulong)(maxValue - minValue);
ulong rand = (ulong)NextInt64();
return (long)(rand % range) + minValue;
}
public long NextInt64Inclusive(long minValue, long maxValue)
{
if (minValue > maxValue)
{
throw new ArgumentOutOfRangeException(nameof(minValue), "minValue must be less than or equal to maxValue.");
}
if (minValue == maxValue)
{
return minValue;
}
if (maxValue == long.MaxValue)
{
ulong inclusiveRange = (ulong)(maxValue - minValue) + 1UL;
ulong rand = (ulong)NextInt64();
return (long)(rand % inclusiveRange) + minValue;
}
return NextInt64(minValue, maxValue + 1);
}
public float NextSingle()
{
float value;
do
{
value = _randomNumberGenerator.Randf();
}
while (value >= 1.0f);
return value;
}
public float NextSingleInclusive()
{
return _randomNumberGenerator.Randf();
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
protected virtual void Dispose(bool disposing)
{
_randomNumberGenerator.Dispose();
}
}