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Create tag and build when new code gets to main / Export (push) Failing after 7m4s
92 lines
2.7 KiB
YAML
92 lines
2.7 KiB
YAML
name: Create tag and build when new code gets to main
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run-name: Create tag and build when new code gets to main
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on:
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push:
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branches:
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- '**' # matches every branch
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- '!main' # except main
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- '!release/*' # except release branches
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tags-ignore:
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- "**"
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env:
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GAME_NAME: MovementTests
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ITCHIO_USERNAME: Minimata
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ITCHIO_GAMEID: MovementTests
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jobs:
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Export:
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runs-on: ubuntu-latest
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steps:
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- name: Install node, xvfb, curl and zip
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run: |
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apt update && apt -y install curl zip nodejs xvfb
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# - name: Checkout with LFS
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# uses: https://git.game-dev.space/minimata/checkout-with-lfs.git@main
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# with:
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# checkout-version: 3
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- name: Checkout
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uses: actions/checkout@v6
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with:
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lfs: false
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persist-credentials: true
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- name: Create LFS file list
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run: /usr/bin/git lfs ls-files -l | cut -d' ' -f1 | sort > .lfs-assets-id
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- name: Restore LFS cache
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uses: actions/cache@v5
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id: lfs-cache
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with:
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path: .git/lfs
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key: ${{ runner.os }}-lfs-${{ hashFiles('.lfs-assets-id') }}
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- name: Checkout LFS
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run: |
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git lfs install --local
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AUTH=$(git config http.${{ gitea.server_url }}/.extraheader)
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AUTH_FILE=$(git config includeif.gitdir:/workspace/${{ gitea.repository }}/.git.path)
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git config -f $AUTH_FILE --unset http.${{ gitea.server_url }}/.extraheader
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git config -f $AUTH_FILE http.${{ gitea.server_url }}/${{ gitea.repository }}.git/info/lfs/objects/batch.extraheader "$AUTH"
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git lfs pull
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# Cache
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- name: Restore Assets
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uses: actions/cache@v5
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with:
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path: assets
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key: Assets-${{ hashFiles('assets/**') }}
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restore-keys: |
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Assets-
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- name: Setup dotnet
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uses: actions/setup-dotnet@v5
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with:
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dotnet-version: '9.0.x'
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- name: Launch Godot
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uses: godot-gdunit-labs/gdUnit4-action@v1
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with:
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godot-version: '4.5.1'
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godot-net: true
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version: 'v6.0.3'
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paths: |
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res://tests/
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timeout: 1
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report-name: test_report.xml
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publish-report: false
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upload-report: false
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- name: Upload test report
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uses: actions/upload-artifact@v3-node20
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with:
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name: Test Report
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path: test_report.xml
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- name: Build Windows
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run: |
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mkdir -v -p build/windows
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godot --headless --verbose --build-solutions --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe |