Files
MovementTests/resource_definitions/RDamageModifier.cs
Minimata 6b97c226f1
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setup damage types and modifiers as resources
2026-01-17 14:32:48 +01:00

38 lines
948 B
C#

using Godot;
using System;
using Movementtests.interfaces;
using Movementtests.systems.damage;
[GlobalClass]
public partial class RDamageModifier : Resource, IDamageable
{
[Signal]
delegate void DamageTakenEventHandler(float damage);
[Export]
public EDamageTypes DamageType = EDamageTypes.Normal;
[Export]
public float Modifier = 1.0f;
public RDamageModifier()
{
Modifier = 1.0f;
DamageType = EDamageTypes.Normal;
}
public RDamageModifier(EDamageTypes damageType, float modifier)
{
Modifier = modifier;
DamageType = damageType;
}
public void TakeDamage(RDamage damage)
{
if (damage.DamageType != DamageType) return;
var finalDamage = damage.DamageDealt * Modifier;
var message = $"Damage of type {DamageType} taken: {finalDamage}";
GD.Print(message);
EmitSignalDamageTaken(finalDamage);
}
}