47 lines
1.1 KiB
C#
47 lines
1.1 KiB
C#
using Godot;
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using System;
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public partial class PlayerUi : Control
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{
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private TextureRect[] _dashIcons = new TextureRect[3];
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private TextureRect _enemyTarget;
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public enum TargetState
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{
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NoTarget,
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TargetTooFar,
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TargetInRange,
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}
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public record TargetProperties(TargetState State, Vector2 Position);
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public override void _Ready()
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{
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_dashIcons[0] = GetNode<TextureRect>("%Dash1");
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_dashIcons[1] = GetNode<TextureRect>("%Dash2");
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_dashIcons[2] = GetNode<TextureRect>("%Dash3");
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_enemyTarget = GetNode<TextureRect>("%EnemyTarget");
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}
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public void SetEnemyTargetProperties(TargetProperties targetProperties)
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{
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var (state, position) = targetProperties;
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var visible = state != TargetState.NoTarget;
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_enemyTarget.SetVisible(visible);
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_enemyTarget.SetPosition(position);
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}
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public void SetNumberOfDashesLeft(int numberOfDashes)
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{
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int index = 1;
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foreach (var dashIcon in _dashIcons)
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{
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dashIcon.SetVisible(index <= numberOfDashes);
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index++;
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}
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}
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}
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