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MovementTests/addons/gdUnit4/src/core/parse/GdDefaultValueDecoder.gd
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GDScript

# holds all decodings for default values
class_name GdDefaultValueDecoder
extends GdUnitSingleton
@warning_ignore("unused_parameter")
var _decoders := {
TYPE_NIL: func(value :Variant) -> String: return "null",
TYPE_STRING: func(value :Variant) -> String: return '"%s"' % value,
TYPE_STRING_NAME: _on_type_StringName,
TYPE_BOOL: func(value :Variant) -> String: return str(value).to_lower(),
TYPE_FLOAT: func(value :Variant) -> String: return '%f' % value,
TYPE_COLOR: _on_type_Color,
TYPE_ARRAY: _on_type_Array.bind(TYPE_ARRAY),
TYPE_PACKED_BYTE_ARRAY: _on_type_Array.bind(TYPE_PACKED_BYTE_ARRAY),
TYPE_PACKED_STRING_ARRAY: _on_type_Array.bind(TYPE_PACKED_STRING_ARRAY),
TYPE_PACKED_FLOAT32_ARRAY: _on_type_Array.bind(TYPE_PACKED_FLOAT32_ARRAY),
TYPE_PACKED_FLOAT64_ARRAY: _on_type_Array.bind(TYPE_PACKED_FLOAT64_ARRAY),
TYPE_PACKED_INT32_ARRAY: _on_type_Array.bind(TYPE_PACKED_INT32_ARRAY),
TYPE_PACKED_INT64_ARRAY: _on_type_Array.bind(TYPE_PACKED_INT64_ARRAY),
TYPE_PACKED_COLOR_ARRAY: _on_type_Array.bind(TYPE_PACKED_COLOR_ARRAY),
TYPE_PACKED_VECTOR2_ARRAY: _on_type_Array.bind(TYPE_PACKED_VECTOR2_ARRAY),
TYPE_PACKED_VECTOR3_ARRAY: _on_type_Array.bind(TYPE_PACKED_VECTOR3_ARRAY),
TYPE_PACKED_VECTOR4_ARRAY: _on_type_Array.bind(TYPE_PACKED_VECTOR4_ARRAY),
TYPE_DICTIONARY: _on_type_Dictionary,
TYPE_RID: _on_type_RID,
TYPE_NODE_PATH: _on_type_NodePath,
TYPE_VECTOR2: _on_type_Vector.bind(TYPE_VECTOR2),
TYPE_VECTOR2I: _on_type_Vector.bind(TYPE_VECTOR2I),
TYPE_VECTOR3: _on_type_Vector.bind(TYPE_VECTOR3),
TYPE_VECTOR3I: _on_type_Vector.bind(TYPE_VECTOR3I),
TYPE_VECTOR4: _on_type_Vector.bind(TYPE_VECTOR4),
TYPE_VECTOR4I: _on_type_Vector.bind(TYPE_VECTOR4I),
TYPE_RECT2: _on_type_Rect2,
TYPE_RECT2I: _on_type_Rect2i,
TYPE_PLANE: _on_type_Plane,
TYPE_QUATERNION: _on_type_Quaternion,
TYPE_AABB: _on_type_AABB,
TYPE_BASIS: _on_type_Basis,
TYPE_CALLABLE: _on_type_Callable,
TYPE_SIGNAL: _on_type_Signal,
TYPE_TRANSFORM2D: _on_type_Transform2D,
TYPE_TRANSFORM3D: _on_type_Transform3D,
TYPE_PROJECTION: _on_type_Projection,
TYPE_OBJECT: _on_type_Object
}
static func _regex(pattern: String) -> RegEx:
var regex := RegEx.new()
var err := regex.compile(pattern)
if err != OK:
push_error("error '%s' checked pattern '%s'" % [err, pattern])
return null
return regex
func get_decoder(type: int) -> Callable:
return _decoders.get(type, func(value :Variant) -> String: return '%s' % value)
func _on_type_StringName(value: StringName) -> String:
if value.is_empty():
return 'StringName()'
return 'StringName("%s")' % value
func _on_type_Object(value: Variant, _type: int) -> String:
return str(value)
func _on_type_Color(color: Color) -> String:
if color == Color.BLACK:
return "Color()"
return "Color%s" % color
func _on_type_NodePath(path: NodePath) -> String:
if path.is_empty():
return 'NodePath()'
return 'NodePath("%s")' % path
func _on_type_Callable(_cb: Callable) -> String:
return 'Callable()'
func _on_type_Signal(_s: Signal) -> String:
return 'Signal()'
func _on_type_Dictionary(dict: Dictionary) -> String:
if dict.is_empty():
return '{}'
return str(dict)
func _on_type_Array(value: Variant, type: int) -> String:
match type:
TYPE_ARRAY:
return str(value)
TYPE_PACKED_COLOR_ARRAY:
var colors := PackedStringArray()
for color: Color in value:
@warning_ignore("return_value_discarded")
colors.append(_on_type_Color(color))
if colors.is_empty():
return "PackedColorArray()"
return "PackedColorArray([%s])" % ", ".join(colors)
TYPE_PACKED_VECTOR2_ARRAY:
var vectors := PackedStringArray()
for vector: Vector2 in value:
@warning_ignore("return_value_discarded")
vectors.append(_on_type_Vector(vector, TYPE_VECTOR2))
if vectors.is_empty():
return "PackedVector2Array()"
return "PackedVector2Array([%s])" % ", ".join(vectors)
TYPE_PACKED_VECTOR3_ARRAY:
var vectors := PackedStringArray()
for vector: Vector3 in value:
@warning_ignore("return_value_discarded")
vectors.append(_on_type_Vector(vector, TYPE_VECTOR3))
if vectors.is_empty():
return "PackedVector3Array()"
return "PackedVector3Array([%s])" % ", ".join(vectors)
TYPE_PACKED_VECTOR4_ARRAY:
var vectors := PackedStringArray()
for vector: Vector4 in value:
@warning_ignore("return_value_discarded")
vectors.append(_on_type_Vector(vector, TYPE_VECTOR4))
if vectors.is_empty():
return "PackedVector4Array()"
return "PackedVector4Array([%s])" % ", ".join(vectors)
TYPE_PACKED_STRING_ARRAY:
var values := PackedStringArray()
for v: String in value:
@warning_ignore("return_value_discarded")
values.append('"%s"' % v)
if values.is_empty():
return "PackedStringArray()"
return "PackedStringArray([%s])" % ", ".join(values)
TYPE_PACKED_BYTE_ARRAY,\
TYPE_PACKED_FLOAT32_ARRAY,\
TYPE_PACKED_FLOAT64_ARRAY,\
TYPE_PACKED_INT32_ARRAY,\
TYPE_PACKED_INT64_ARRAY:
var vectors := PackedStringArray()
for vector: Variant in value:
@warning_ignore("return_value_discarded")
vectors.append(str(vector))
if vectors.is_empty():
return GdObjects.type_as_string(type) + "()"
return "%s([%s])" % [GdObjects.type_as_string(type), ", ".join(vectors)]
return "unknown array type %d" % type
func _on_type_Vector(value: Variant, type: int) -> String:
if typeof(value) != type:
push_error("Internal Error: type missmatch detected for value '%s', expects type %s" % [value, type_string(type)])
return ""
match type:
TYPE_VECTOR2:
if value == Vector2():
return "Vector2()"
return "Vector2%s" % value
TYPE_VECTOR2I:
if value == Vector2i():
return "Vector2i()"
return "Vector2i%s" % value
TYPE_VECTOR3:
if value == Vector3():
return "Vector3()"
return "Vector3%s" % value
TYPE_VECTOR3I:
if value == Vector3i():
return "Vector3i()"
return "Vector3i%s" % value
TYPE_VECTOR4:
if value == Vector4():
return "Vector4()"
return "Vector4%s" % value
TYPE_VECTOR4I:
if value == Vector4i():
return "Vector4i()"
return "Vector4i%s" % value
return "unknown vector type %d" % type
func _on_type_Transform2D(transform: Transform2D) -> String:
if transform == Transform2D():
return "Transform2D()"
return "Transform2D(Vector2%s, Vector2%s, Vector2%s)" % [transform.x, transform.y, transform.origin]
func _on_type_Transform3D(transform: Transform3D) -> String:
if transform == Transform3D():
return "Transform3D()"
return "Transform3D(Vector3%s, Vector3%s, Vector3%s, Vector3%s)" % [transform.basis.x, transform.basis.y, transform.basis.z, transform.origin]
func _on_type_Projection(projection: Projection) -> String:
return "Projection(Vector4%s, Vector4%s, Vector4%s, Vector4%s)" % [projection.x, projection.y, projection.z, projection.w]
@warning_ignore("unused_parameter")
func _on_type_RID(value: RID) -> String:
return "RID()"
func _on_type_Rect2(rect: Rect2) -> String:
if rect == Rect2():
return "Rect2()"
return "Rect2(Vector2%s, Vector2%s)" % [rect.position, rect.size]
func _on_type_Rect2i(rect: Variant) -> String:
if rect == Rect2i():
return "Rect2i()"
return "Rect2i(Vector2i%s, Vector2i%s)" % [rect.position, rect.size]
func _on_type_Plane(plane: Plane) -> String:
if plane == Plane():
return "Plane()"
return "Plane(%d, %d, %d, %d)" % [plane.x, plane.y, plane.z, plane.d]
func _on_type_Quaternion(quaternion: Quaternion) -> String:
if quaternion == Quaternion():
return "Quaternion()"
return "Quaternion(%d, %d, %d, %d)" % [quaternion.x, quaternion.y, quaternion.z, quaternion.w]
func _on_type_AABB(aabb: AABB) -> String:
if aabb == AABB():
return "AABB()"
return "AABB(Vector3%s, Vector3%s)" % [aabb.position, aabb.size]
func _on_type_Basis(basis: Basis) -> String:
if basis == Basis():
return "Basis()"
return "Basis(Vector3%s, Vector3%s, Vector3%s)" % [basis.x, basis.y, basis.z]
static func decode(value: Variant) -> String:
var type := typeof(value)
@warning_ignore("unsafe_cast")
if GdArrayTools.is_type_array(type) and (value as Array).is_empty():
return "<empty>"
# For Variant types we need to determine the original type
if type == GdObjects.TYPE_VARIANT:
type = typeof(value)
var decoder := _get_value_decoder(type)
if decoder == null:
push_error("No value decoder registered for type '%d'! Please open a Bug issue at 'https://github.com/MikeSchulze/gdUnit4/issues/new/choose'." % type)
return "null"
if type == TYPE_OBJECT:
return decoder.call(value, type)
return decoder.call(value)
static func decode_typed(type: int, value: Variant) -> String:
if value == null:
return "null"
# For Variant types we need to determine the original type
if type == GdObjects.TYPE_VARIANT:
type = typeof(value)
var decoder := _get_value_decoder(type)
if decoder == null:
push_error("No value decoder registered for type '%d'! Please open a Bug issue at 'https://github.com/MikeSchulze/gdUnit4/issues/new/choose'." % type)
return "null"
if type == TYPE_OBJECT:
return decoder.call(value, type)
return decoder.call(value)
static func _get_value_decoder(type: int) -> Callable:
var decoder: GdDefaultValueDecoder = instance(
"GdUnitDefaultValueDecoders",
func() -> GdDefaultValueDecoder:
return GdDefaultValueDecoder.new())
return decoder.get_decoder(type)