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MovementTests/addons/gdUnit4/src/core/GdUnitTestResourceLoader.gd
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making sure the issue comes from GDUnit addon folder
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GDScript

class_name GdUnitTestResourceLoader
extends RefCounted
const GdUnitTools := preload("res://addons/gdUnit4/src/core/GdUnitTools.gd")
enum {
GD_SUITE,
CS_SUITE
}
static func load_test_suite(resource_path: String, script_type := GD_SUITE) -> Node:
match script_type:
GD_SUITE:
return load_test_suite_gd(resource_path)
CS_SUITE:
return load_test_suite_cs(resource_path)
assert("type '%s' is not implemented" % script_type)
return null
static func load_tests(resource_path: String) -> Dictionary:
var script := load_gd_script(resource_path)
var discovered_tests := {}
GdUnitTestDiscoverer.discover_tests(script, func(test: GdUnitTestCase) -> void:
discovered_tests[test.display_name] = test
)
return discovered_tests
static func load_test_suite_gd(resource_path: String) -> GdUnitTestSuite:
var script := load_gd_script(resource_path)
var discovered_tests: Array[GdUnitTestCase] = []
GdUnitTestDiscoverer.discover_tests(script, func(test: GdUnitTestCase) -> void:
discovered_tests.append(test)
)
# complete test suite wiht parsed test cases
return GdUnitTestSuiteScanner.new().load_suite(script, discovered_tests)
static func load_test_suite_cs(resource_path: String) -> Node:
if not GdUnit4CSharpApiLoader.is_api_loaded():
return null
var script :Script = ClassDB.instantiate("CSharpScript")
script.source_code = GdUnitFileAccess.resource_as_string(resource_path)
script.resource_path = resource_path
script.reload()
return null
static func load_cs_script(resource_path: String, debug_write := false) -> Script:
if not GdUnit4CSharpApiLoader.is_api_loaded():
return null
var script :Script = ClassDB.instantiate("CSharpScript")
script.source_code = GdUnitFileAccess.resource_as_string(resource_path)
var script_resource_path := resource_path.replace(resource_path.get_extension(), "cs")
if debug_write:
script_resource_path = GdUnitFileAccess.create_temp_dir("test") + "/%s" % script_resource_path.get_file()
print_debug("save resource:", script_resource_path)
DirAccess.remove_absolute(script_resource_path)
var err := ResourceSaver.save(script, script_resource_path)
if err != OK:
print_debug("Can't save debug resource",script_resource_path, "Error:", error_string(err))
script.take_over_path(script_resource_path)
else:
script.take_over_path(resource_path)
script.reload()
return script
static func load_gd_script(resource_path: String, debug_write := false) -> GDScript:
# grap current level
var unsafe_method_access: Variant = ProjectSettings.get_setting("debug/gdscript/warnings/unsafe_method_access")
# disable and load the script
ProjectSettings.set_setting("debug/gdscript/warnings/unsafe_method_access", 0)
var script := GDScript.new()
script.source_code = GdUnitFileAccess.resource_as_string(resource_path)
var script_resource_path := resource_path.replace(resource_path.get_extension(), "gd")
if debug_write:
script_resource_path = script_resource_path.replace("res://", GdUnitFileAccess.temp_dir() + "/")
#print_debug("save resource: ", script_resource_path)
DirAccess.remove_absolute(script_resource_path)
DirAccess.make_dir_recursive_absolute(script_resource_path.get_base_dir())
var err := ResourceSaver.save(script, script_resource_path, ResourceSaver.FLAG_REPLACE_SUBRESOURCE_PATHS)
if err != OK:
print_debug("Can't save debug resource", script_resource_path, "Error:", error_string(err))
script.take_over_path(script_resource_path)
else:
script.take_over_path(resource_path)
var error := script.reload()
if error != OK:
push_error("Errors on loading script %s. Error: %s" % [resource_path, error_string(error)])
ProjectSettings.set_setting("debug/gdscript/warnings/unsafe_method_access", unsafe_method_access)
return script
#@warning_ignore("unsafe_cast")