11 lines
277 B
Plaintext
11 lines
277 B
Plaintext
shader_type canvas_item;
|
|
|
|
uniform vec4 color : source_color;
|
|
uniform float multiplier = 0.2;
|
|
uniform float softness = 3.0;
|
|
|
|
void fragment() {
|
|
float distance_to_center = distance(UV, vec2(0.5));
|
|
COLOR = vec4(color.rgb, smoothstep(multiplier, softness, distance_to_center));
|
|
}
|